Env credits: Difference between revisions
Jump to navigation
Jump to search

Note:In 
use env_outtro_stats. This entity is drastically different and has nothing except one input;
Important:the
Team Fortress 2 will crash if an env_credits is attempted to be used without a registered
(SetLogoLength is also in source 2013 though needs confirmation) |
MyGamepedia (talk | contribs) (It is also in hl2.) |
||
Line 20: | Line 20: | ||
{{IO|ShowLogo|Show logo.}} | {{IO|ShowLogo|Show logo.}} | ||
{{IO|Start|since=L4D|Start rolling credits.}} | {{IO|Start|since=L4D|Start rolling credits.}} | ||
{{IO|SetLogoLength|param=float|Sets the amount of time the logo is displayed. Default is 5.0. | {{IO|SetLogoLength|param=float|Sets the amount of time the logo is displayed. Default is 5.0.}} | ||
{{IO|RollEndCredits|Start the end credits rolling.|only={{bms}}}} | {{IO|RollEndCredits|Start the end credits rolling.|only={{bms}}}} | ||
Revision as of 05:25, 16 November 2024
![]() |
---|
CCredits |
![]() |

env_credits
is a point entity available in all Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file
scripts/credits.txt
.



Start
.
Bugs/Limitations


scripts/credits.txt
file. Clarify: which games suffer from this other than
Team Fortress 2?

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits (not in
)
- Start the intro credits rolling.
Note:Replaced with env_introcredits entity in
Black Mesa.
- ShowLogo
- Show logo.
- Start (in all games since
)
- Start rolling credits.
- SetLogoLength <float >
- Sets the amount of time the logo is displayed. Default is 5.0.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.
File format
Files
scripts/credits.txt