Weapon cubemap: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
[[File:weapon_cubemap_Demonstration.png|thumb|300px|right|weapon_cubemap in {{hl2|4}}.]] | [[File:weapon_cubemap_Demonstration.png|thumb|300px|right|weapon_cubemap in {{hl2|4}}.]] | ||
{{CD|CWeaponCubemap|file1=1}} | {{CD|CWeaponCubemap|base=CBaseCombatWeapon|file1=1}} | ||
{{This is a|entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}} | {{This is a|entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}} | ||
Revision as of 09:39, 26 September 2024


![]() |
---|
CWeaponCubemap |
![]() |
weapon_cubemap
is an entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to get it (typed into the console) are either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Workarounds
If your game does not have weapon_cubemap
, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 or the AWP in
CS:GO, as alternatives.
Community mods have been made to implement it into games that do not support it natively:
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal


FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]