Weapon cubemap: Difference between revisions
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This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]]. | This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]]. | ||
The commands to | The commands to get it (typed into the console) are either {{cmd|impulse|81}} or {{cmd|give|weapon_cubemap}}. | ||
These commands are considered cheats, meaning that {{ | These commands are considered cheats, meaning that {{cmd|sv_cheats}} must be enabled for them to work.<br> | ||
You can switch to this weapon (after having received it) by typing {{code|preset= | You can switch to this weapon (after having received it) by typing {{code|preset=1|use weapon_cubemap}}. | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{ | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{cmd|bind|"X" "impulse 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} | ||
{{note|{{p2}} does have it in a working condition but needs the model from another game}} | {{note|{{p2}} does have it in a working condition but needs the model from another game}} | ||
== Workarounds == | == Workarounds == | ||
If your game does not have <code>weapon_cubemap</code>, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}} or the AWP in {{csgo|4|nt=1}}, as alternatives.<br> | |||
If your game does not have | Community mods have been made to implement it into games that do not support it natively:<br> | ||
Community mods have been made to implement | |||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal |
Revision as of 09:35, 26 September 2024


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CWeaponCubemap |
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weapon_cubemap
is an entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to get it (typed into the console) are either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Workarounds
If your game does not have weapon_cubemap
, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 or the AWP in
CS:GO, as alternatives.
Community mods have been made to implement it into games that do not support it natively:
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal


FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]