Info ladder: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity in 




.
If the game has round restart mechanics this entity may not behave as expected:
Warning:In games where
Note:Some third-party bot plugins read info_ladder to find ladders, such as the version of Omnibot included in
Fortress Forever.
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{{obsolete}} | {{obsolete}} | ||
{{Ent not in fgd|nolink=1|because=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} | {{Ent not in fgd|nolink=1|because=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} | ||
{{CD|CInfoLadder|base=CBaseEntity|file1=nav_ladder.cpp}} | {{CD|CInfoLadder|base=CBaseEntity|file1=[https://github.com/Source-SDK-Archives/source-sdk-orangebox/blob/master/game/server/nav_ladder.cpp nav_ladder.cpp]|nolink=1}} | ||
{{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}} | {{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}} | ||
Revision as of 03:01, 14 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
![]() |
---|
CInfoLadder |
![]() |
info_ladder
is an entity available in Source 2006 and
Source 2007.
Based on VBSP source code, info_ladder
is used to help bots navigate the ladders created from func_ladder
entities (which are collapsed to worldspawn by VBSP), but is not found in any SDKs nor leaked code.







If the game has round restart mechanics this entity may not behave as expected:
|

info_ladder
doesn't exist and func_ladder
is being converted into this then warning in console "Attempted to create unknown entity type info_ladder!\n"
will be shown when running the map so it's better to instead use func_detail with material that has %CompileLadder unless the specific game has established different way of creating ladders.

Keyvalues
- mins.x (mins.x) <float>
- X coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.y (mins.y) <float>
- Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.z (mins.z) <float>
- Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
- maxs.x (maxs.x) <float>
- X coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.y (maxs.y) <float>
- Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.z (maxs.z) <float>
- Z coordinate of the bottommost and southernmost point of the ladder's bounding box.