Trigger waterydeath: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| SirYodaJedi (talk | contribs) No edit summary | No edit summary | ||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | |||
| {{CD|CTriggerWateryDeath|file1=hl2_dll\hl2_triggers.cpp}} | |||
| {{this is a|brush entity|name=trigger_waterydeath|game=Half-Life 2 series}}   | |||
| A [[brush entity]] [[trigger]] that spawns a fry of leeches around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | |||
| __NOTOC__ | |||
| Used to discourage and prevent players from straying too far into deep water. | |||
| {{sensor brush}} | {{sensor brush}} | ||
| [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 09:47, 9 September 2024

 
|  Class hierarchy | 
|---|
| CTriggerWateryDeath | 
|  hl2_triggers.cpp | 
trigger_waterydeath  is a   brush entity  available in  Half-Life 2 series. 
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
 Half-Life 2 series. 
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
| 
 
 | 
Flags
| 
 
 
 
 
 
 
 
 | 
Inputs
| 
 
 
 
 | 
Outputs
| 
 
 
 
 
 
 | 

































