Category:Ko/Level Design FAQ: Difference between revisions
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'''잠깐! 무엇을 도와드릴까요?''' | '''잠깐! 무엇을 도와드릴까요?''' | ||
* 레벨 디자인과 관련된 일반적인 지식이 필요하신가요? | * 레벨 디자인과 관련된 일반적인 지식이 필요하신가요? {{LCategory|Level Design|여기}}를 참고하세요! | ||
* 일반적인 Source SDK 문제들과 질문이 있다면 [[:Category:Source SDK FAQ|Source SDK FAQ]] {{en}} 를 방문하세요! | * 일반적인 Source SDK 문제들과 질문이 있다면 [[:Category:Source SDK FAQ|Source SDK FAQ]] {{en}} 를 방문하세요! | ||
|} | |} | ||
== Hammer 에디터 설정 == | == Hammer 에디터 설정 == | ||
* | * {{L|Hammer Manual Configuration|Hammer 에디터를 수작업으로 설정할수는 없나요?}} | ||
* | * {{L|Restoring Hammer toolbars|실수로 Hammer 에디터 도구 창을 닫아버렸는데, 어떻게 해야 하죠?}} | ||
* | * {{L|Resetting Hammer preferences|Hammer 에디터의 설정을 기본으로 되돌리는 방법은 없을까요?}} | ||
* | * {{L|Hammer Resource Usage|Hammer 에디터를 실행한후, 프로그램이 엄청난 양의 RAM/시스템 자원을 차지합니다!}} | ||
* | * {{L|Fixing the "Can't find filesystemopendialog.dll" error|Hammer 에디터를 실행한후, filesystemopendialog.dll 을 찾을수 없다는 경고문구가 뜹니다!}} | ||
==맵 컴파일과 게임 실행== | ==맵 컴파일과 게임 실행== | ||
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* [[Memory leak compile error|제가 컴파일을 하면 "Memory leak: mempool blocks left in memory: (number)" 메세지가 출력됩니다.]] {{en}} | * [[Memory leak compile error|제가 컴파일을 하면 "Memory leak: mempool blocks left in memory: (number)" 메세지가 출력됩니다.]] {{en}} | ||
* [[System cannot find file specified error|제가 맵을 컴파일 하면, 윈도우 프로세스가 "지정한 파일을 찾을수 없습니다." 라는 문구를 보여주고 맵은 불러와지지 않아요.]] {{en}} | * [[System cannot find file specified error|제가 맵을 컴파일 하면, 윈도우 프로세스가 "지정한 파일을 찾을수 없습니다." 라는 문구를 보여주고 맵은 불러와지지 않아요.]] {{en}} | ||
* | * {{L|Process Window copying|Hammer 에디터의 "에러 로그" 는 어디있죠?}} | ||
* | * {{L|Additional game parameters|"Additional game parameters" 칸을 위한 값이 무엇인가요?}} | ||
* [[Launching Without Background Maps|3D 배경 맵들을 불러오지 않고 게임을 실행할수는 없는건가요?]] {{en}} | * [[Launching Without Background Maps|3D 배경 맵들을 불러오지 않고 게임을 실행할수는 없는건가요?]] {{en}} | ||
* [[Failed to load Launcher DLL error|컴파일 후, "Failed to load the launcher DLL: The specified module could not be found." 이라는 오류 메세지를 받게됩니다.]] {{en}} | * [[Failed to load Launcher DLL error|컴파일 후, "Failed to load the launcher DLL: The specified module could not be found." 이라는 오류 메세지를 받게됩니다.]] {{en}} | ||
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== 멀티 플레이 문제 == | == 멀티 플레이 문제 == | ||
* | * {{L|Multiplayer Maps Not Appearing|제 멀티플레이 맵이 멀티플레이 맵 리스트에 뜨지 않아요.}} | ||
* | * {{L|Preventing Players from Joining a Map|제가 멀티플레이 맵을 게임에서 돌리면, 사람들이 들어와요!}} | ||
* | * {{L|Both Teams are Full error|Counter-Strike: Source 맵을 불러왔을 때, "Both Teams are Full" 에러가 나와요!}} | ||
* | * {{L|Mixing Game Content|Counter-Strike: Source 모델이나 텍스쳐를 Half-Life 2: Deathmatch 맵에도 쓸수 있을까요?}} | ||
==Hammer 에디터의 2D 와 3D 시점== | ==Hammer 에디터의 2D 와 3D 시점== | ||
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* [[Displacement Luxel Density|제가 최선을 다해 제 displacement 들을 위한 lightmap 값을 조정하려고 해보았으나, 제 마음대로 되지 않아요.]] {{en}} | * [[Displacement Luxel Density|제가 최선을 다해 제 displacement 들을 위한 lightmap 값을 조정하려고 해보았으나, 제 마음대로 되지 않아요.]] {{en}} | ||
* [[Reshaping solids#"깍지 마세요!"|Carve 도구를 사용하였을 때, 에러가 나거나, hammer 에디터가 단순히 잠시동안 오래 멈춰버립니다, 어떻게 하죠?]] (깍지 마세요! 항목) | * [[Reshaping solids#"깍지 마세요!"|Carve 도구를 사용하였을 때, 에러가 나거나, hammer 에디터가 단순히 잠시동안 오래 멈춰버립니다, 어떻게 하죠?]] (깍지 마세요! 항목) | ||
* | * {{L|Error reading weapon data file for: weapon_cubemap|다음 무기 데이터 파일을 읽는 동안 오류가 생겼습니다 : weapon_cubemap}} | ||
* [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]] {{en}} | * [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]] {{en}} | ||
* | * {{L|VertexLitGeneric Textures On Brush Faces|몇몇 블럭의 lightmap 들이 작동을 하지 않아요. 그들은 인-게임에서 검게 나오거나, 시선이 이동할때 마다 깜박 거립니다. }} | ||
* | * {{L|Entities_fall_through_displacements|프롭이나 무기들이 왜 displacement 아래로 떨어지는 건가요?}} | ||
* | * {{L|Hammer won't display grid|새로운 저의 모드를 위해 맵을 만드려고 하면, hammer 가 제가 제작을 하지 못하도록 격자 표시를 해주지 않습니다.}} | ||
== 맵 디컴파일 == | == 맵 디컴파일 == | ||
* | * {{L|Decompiling Maps|맵을 디컴파일 할수는 없나요?}} | ||
[[Category:Level Design:ko]][[Category:Source SDK FAQ:ko]] | [[Category:Level Design:ko]][[Category:Source SDK FAQ:ko]] | ||
Revision as of 10:34, 11 July 2024
이 문서는 Hammer
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에디터 레벨 디자인에 관한 자주 물어보는 질문들에 관해 서술해놓았습니다.
|
잠깐! 무엇을 도와드릴까요?
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Hammer 에디터 설정
- Hammer 에디터를 수작업으로 설정할수는 없나요?
- 실수로 Hammer 에디터 도구 창을 닫아버렸는데, 어떻게 해야 하죠?
- Hammer 에디터의 설정을 기본으로 되돌리는 방법은 없을까요?
- Hammer 에디터를 실행한후, 프로그램이 엄청난 양의 RAM/시스템 자원을 차지합니다!
- Hammer 에디터를 실행한후, filesystemopendialog.dll 을 찾을수 없다는 경고문구가 뜹니다!
맵 컴파일과 게임 실행
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- Hammer 에디터의 "에러 로그" 는 어디있죠?
- "Additional game parameters" 칸을 위한 값이 무엇인가요?
- 3D 배경 맵들을 불러오지 않고 게임을 실행할수는 없는건가요?
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멀티 플레이 문제
- 제 멀티플레이 맵이 멀티플레이 맵 리스트에 뜨지 않아요.
- 제가 멀티플레이 맵을 게임에서 돌리면, 사람들이 들어와요!
- Counter-Strike: Source 맵을 불러왔을 때, "Both Teams are Full" 에러가 나와요!
- Counter-Strike: Source 모델이나 텍스쳐를 Half-Life 2: Deathmatch 맵에도 쓸수 있을까요?
Hammer 에디터의 2D 와 3D 시점
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레벨 수정의 특징과 문제점
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- Carve 도구를 사용하였을 때, 에러가 나거나, hammer 에디터가 단순히 잠시동안 오래 멈춰버립니다, 어떻게 하죠? (깍지 마세요! 항목)
- 다음 무기 데이터 파일을 읽는 동안 오류가 생겼습니다 : weapon_cubemap
- When I try to run buildcubemaps, the game crashes!
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- 몇몇 블럭의 lightmap 들이 작동을 하지 않아요. 그들은 인-게임에서 검게 나오거나, 시선이 이동할때 마다 깜박 거립니다.
- 프롭이나 무기들이 왜 displacement 아래로 떨어지는 건가요?
- 새로운 저의 모드를 위해 맵을 만드려고 하면, hammer 가 제가 제작을 하지 못하도록 격자 표시를 해주지 않습니다.
맵 디컴파일
Pages in category "Ko/Level Design FAQ"
The following 8 pages are in this category, out of 8 total.