Trigger waterydeath: Difference between revisions
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In code, it is represented by the
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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_waterydeath|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} | ||
{{sensor brush}} | {{sensor brush}} | ||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] |
Revision as of 17:06, 17 May 2024


trigger_waterydeath
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
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Inputs
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Outputs
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Categories:
- TODO rewrite lang to LanguageBar
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs