Trigger paint cleanser: Difference between revisions
Jump to navigation
Jump to search
Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag. [todo tested in ?]
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{langsp}} | {{langsp}} | ||
It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{game link|Portal 2: Community Edition}}, it will additionally reset the [[weapon_paintgun|paint gun]]'s gel types when the player passes through it. | |||
{{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} | {{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} |
Revision as of 19:38, 18 February 2024
It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition , it will additionally reset the paint gun's gel types when the player passes through it.


Fix:This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.

Keyvalues
|
Flags
|
Inputs
|
Outputs
|