Cs team manager: Difference between revisions
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Important:This is a preserved entity in 


.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity crashes the game.
mNo edit summary |
(-preserved ent) |
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{{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}) | {{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}) | ||
{{ | {{PreservedEnt|cs_team_manager}} | ||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} | ||
Revision as of 02:59, 9 February 2024


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CCSTeam |
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cs_team_manager
is an e0 available in Counter-Strike: Source,
Counter-Strike: Global Offensive,
Left 4 Dead, and
Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
)





If the game has round restart mechanics this entity may not behave as expected:
|
