3x3 Sliding Puzzle: Difference between revisions
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Note:Compiling the shrunken puzzle will give you microbrush warnings. These are only warnings and do not have any effects on the compilation of the map.
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{{Orphan|date=January 2024}} | |||
[http://files.filefront.com/3x3_Sliding_Puzzle/;6522919;;/fileinfo.html This prefab] really shows the capabilities of mapping on the Source engine. The puzzle randomly shuffles itself 50 steps (without bouncing the same piece) on map spawn. Once the puzzle is completed, the missing piece is shown. | [http://files.filefront.com/3x3_Sliding_Puzzle/;6522919;;/fileinfo.html This prefab] really shows the capabilities of mapping on the Source engine. The puzzle randomly shuffles itself 50 steps (without bouncing the same piece) on map spawn. Once the puzzle is completed, the missing piece is shown. | ||
1 [[func_illusionary]] | 1 [[func_illusionary]] | ||
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After editing the puzzle in large scale, it was made into a prefab and created in the desired location using the Block Tool in bounds of 11x32x32 with Texture Scale Lock enabled. The reset relay was then hooked up to a button. The puzzle was also hooked up to a timer and a move counter. The custom materials used are ''[[bspzip|bspzipped]]'' into the map. | After editing the puzzle in large scale, it was made into a prefab and created in the desired location using the Block Tool in bounds of 11x32x32 with Texture Scale Lock enabled. The reset relay was then hooked up to a button. The puzzle was also hooked up to a timer and a move counter. The custom materials used are ''[[bspzip|bspzipped]]'' into the map. | ||
{{note|Compiling the shrunken puzzle will give you microbrush warnings. These are only warnings and do not have any effects on the compilation of the map.}} | {{note|Compiling the shrunken puzzle will give you microbrush warnings. These are only warnings and do not have any effects on the compilation of the map.}} | ||
[[Category:Prefabs]] | [[Category:Prefabs]] |
Latest revision as of 22:34, 21 January 2024

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January 2024
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January 2024
This prefab really shows the capabilities of mapping on the Source engine. The puzzle randomly shuffles itself 50 steps (without bouncing the same piece) on map spawn. Once the puzzle is completed, the missing piece is shown.
1 func_illusionary 1 info_player_start 1 light_environment 1 logic_auto 1 logic_timer 5 logic_relay 8 point_teleport 9 filter_activator_name 10 env_texturetoggle 10 func_button 11 logic_case 19 func_brush 24 func_train 24 logic_branch 25 logic_compare 25 math_counter 32 trigger_multiple 48 path_corner ------------------------- 255 entities
After editing the puzzle in large scale, it was made into a prefab and created in the desired location using the Block Tool in bounds of 11x32x32 with Texture Scale Lock enabled. The reset relay was then hooked up to a button. The puzzle was also hooked up to a timer and a move counter. The custom materials used are bspzipped into the map.
