Template talk:Branch-navbox: Difference between revisions

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| time = 0:50, 13 Jan 2024
| time = 0:50, 13 Jan 2024
| 1 = If we consider the original repository, at least it is truly a mod rather than a separate engine. But the changes contained in it are indeed to some extent global, but we cannot put it on par with the Titanfall branch, where the engine is redesigned. Here, as is known, only a fork of {{src13|4}}, but at the same time containing some improvements and details from other SDKs.[https://github.com/mapbase-source/source-sdk-2013]. Technically calling this a branch is incorrect because it is a mod. But this mod has many things that makes think.
| 1 = If we consider the original repository, at least it is truly a mod rather than a separate engine. But the changes contained in it are indeed to some extent global, but we cannot put it on par with the Titanfall branch, where the engine is redesigned. Here, as is known, only a fork of {{src13|4}}, but at the same time containing some improvements and details from other SDKs.[https://github.com/mapbase-source/source-sdk-2013]. Technically calling this a branch is incorrect because it is a mod. But this mod has many things that makes think.
}}
{{Message
| user = Equalizer5118
| time = 3:08, 14 Jan 2024
| 1 = It appears that the majority of users say that it is not an engine branch. As such, I am removing mapbase from the template for the (hopefully) final time.
}}
}}

Revision as of 20:08, 13 January 2024

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Mapbase should not be on this template

(using Template:Message) Mapbase is a mod of Source 2013 Singleplayer, and is in fact not an engine branch. A actual third party engine branch would be the Titanfall branch or Strata Source, both of which make substantial changes to the engine (dx11, larger maps, 64 bit, etc.). Mapbase is a fork of Source 2013. It is not a branch, rather a mod. It does not belong on this list.
Please discuss any backlash on this edit here. I don't want to start any edit wars. --Equalizer5118 (talk) 6:27, 30 Dec 2023 (UTC)

(using Template:Message) I concur, it's a fork of game code only, not engine code; it is not a branch. --SirYodaJedi (talk) 17:09, 12 Jan 2024 (UTC)

(using Template:Message) if it ain't the thing what it's being purported as being, get it off the thing what it don't belong on --TF2CutContent (talk) 17:17 12 Jan 1969 (UTC)

(using Template:Message) Just fact: Mapbase is a base mod for Source SDK 2013 which expands and improves the toolset available to modders, augmenting other maps and mods for development purposes. Level designers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets.
This has always been a mod, and inclusion in the list of branches is misleading... --NOUG4AT (talk) 17:25, 12 Jan 2024 (UTC)


(using Template:Message) I feel like it should still be here for clarity. While Mapbase doesn't make as many changes as something like Strata, it is, technically speaking and for all intents and purposes, a branch. It has it's own git commit which is completely separate from base Source's. Although it's used in a different way to create mods, since it's already a mod which is just intended to be built upon, that doesn't really change much about the development process. If you want to add custom entities, it's still the same as how you would do it in normal Source or any other branch, by programming. Although you could technically call any mod a branch, I feel what makes Mapbase different is that it doesn't have any "game" (ie. a campaign or multiplayer or whatever else). The only difference between Mapbase and something like Alien Swarm Deferred is that Mapbase isn't referred to as a branch, and that the early phases of development are already somewhat in place. So in conclusion, I feel like it should be kept because for anyone searching/looking for modified versions of Source, Mapbase is in practice just Source, but with new features, much like Strata or whatever else.
Honestly looking at the other responses, I'm probably objectively just wrong. --Wisdurm (talk) 17:32, 12 Jan 2024 (UTC)


(using Template:Message) If we consider the original repository, at least it is truly a mod rather than a separate engine. But the changes contained in it are indeed to some extent global, but we cannot put it on par with the Titanfall branch, where the engine is redesigned. Here, as is known, only a fork of Source 2013 Source 2013, but at the same time containing some improvements and details from other SDKs.[1]. Technically calling this a branch is incorrect because it is a mod. But this mod has many things that makes think. --NOUG4AT (talk) 0:50, 13 Jan 2024 (UTC)


(using Template:Message) It appears that the majority of users say that it is not an engine branch. As such, I am removing mapbase from the template for the (hopefully) final time. --Equalizer5118 (talk) 3:08, 14 Jan 2024 (UTC)