Trigger bomb reset: Difference between revisions
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Warning:
(Investigated C4 resetting behavior.) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{csgo | {{this is a|e2|game=csgo|name=trigger_bomb_reset}} | ||
==Entity description== | ==Entity description== |
Revision as of 07:24, 7 January 2024
trigger_bomb_reset
is an e2 available in Counter-Strike: Global Offensive.

- The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This is an invisible trigger entity that teleports dropped C4 entities to the last feet's position of its previous carriers where a carrier had touched the ground while owning the C4.
- If no such position exists for a C4 entity (i.e. if it has no previous carriers or if none of the previous carriers have touched the ground while carrying it), it is teleported to the map's origin,
(0,0,0)
. - To prevent infinite resetting, C4 entities are set asleep when teleported by this entity, so they will float.
- While bunnyhopping, the game does not consider a player to be touching the ground.
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
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Outputs
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