Weapon fists: Difference between revisions
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[[File:Csgo weapon fists.png|thumb|300px|[[weapon_fists]] in {{csgo}}.]] | [[File:Csgo weapon fists.png|thumb|300px|[[weapon_fists]] in {{csgo}}.]] | ||
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{{ | {{this is a|e0|game1=SMOD: Redux|name=weapon_fists|game=Counter-Strike: Global Offensive}} | ||
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Revision as of 06:03, 7 January 2024
weapon_fists
is an e0 available in Counter-Strike: Global Offensive and Template:SMOD: Redux.

- The {{{game1}}} parameter is inconsistent with the name defined by the {{SMOD: Redux}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Counter-Strike: Global Offensive
It's one of many new entities added with the Entity DescriptionThe command give weapon_fists works only if game_type 6 and Players cannot drop this entity. Furthermore, it is not possible to have this entity in a dropped state, especially because there is no model for it. Trying ent_create weapon_fists crashes the game. The primary attack is a fast, weak punch.
KeyValuesCS:GO Weapon:
Flags
InputsCS:GO Weapon:
OutputsCS:GO Weapon:
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SMOD: Redux
Todo: Add image, keyvalues, and more information regarding the weapon itself.
Entity placed before suit pickup. |