Trigger waterydeath: Difference between revisions
Jump to navigation
Jump to search

In code, it is represented by the
mNo edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=trigger_waterydeath|series=Half-Life 2}} | ||
{{ | |||
{{sensor brush}} | {{sensor brush}} | ||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] |
Revision as of 13:14, 4 January 2024


trigger_waterydeath
is an e2 available in Half-Life 2 series.
Entity description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|