PBR (Strata shader): Difference between revisions

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{{Language subpage}}It uses many different texture maps to create a more accurate simulation of light. {{Strata|2}} uses a modified version of [[Adding PBR to your mod|Thexa4's PBR shader]], which is capable of rendering lightmaps on brushes.
{{langsp}}It uses many different texture maps to create a more accurate simulation of light. {{Strata|2}} uses a modified version of [[Adding PBR to your mod|Thexa4's PBR shader]], which is capable of rendering lightmaps on brushes.


{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}
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{{MatParam|$alphatestreference|float|Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.}}
{{MatParam|$alphatestreference|float|Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.}}


==See Also==
==See also==
*[[Physically Based Rendering]]
*[[Physically Based Rendering]]
*[[Adding PBR to your mod]]
*[[Adding PBR to your mod]]
*[[Adapting PBR Textures to Source]]
*[[Adapting PBR Textures to Source]]
*[[Creating PBR materials]]
*[[Creating PBR materials]]

Revision as of 01:59, 4 January 2024