Category:Black Mesa level design: Difference between revisions
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{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Black Mesa Entities == | |||
* [[env_cascade_light]] | |||
* [[env_tonemap_controller]] | |||
* [[info_player_deathmatch]] | |||
* [[info_player_start]] | |||
* [[light_dynamic]] | |||
* [[npc_barnacle]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[shadow_control]] | |||
== Black Mesa Specific Entities == | == Black Mesa Specific Entities == | ||
* [[Env_lensflare]] | * [[Env_lensflare]] |
Revision as of 03:03, 25 December 2023
This category contains articles relating specifically to Level Design for Black Mesa (Source). Feel free to contribute your own ideas.
Getting startedDesignConstructing ElementsTutorials |
Black Mesa Entities
Black Mesa Specific Entities
Black Mesa Specific ShadersGame ModesExternal Links
Addition Information
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Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.