PBR (Strata shader): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Language subpage}}It uses many different texture maps to create a more accurate simulation of light.
{{Language subpage}}It uses many different texture maps to create a more accurate simulation of light. {{Strata|2}} uses a modified version of [[Adding PBR to your mod|Thexa4's PBR shader]], which is capable of rendering lightmaps on brushes.


{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}

Revision as of 13:45, 28 November 2023