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Category:GoldSrc Level Design: Difference between revisions

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{{Goldsource topicon}}{{DISPLAYTITLE:GoldSrc (Half-Life SDK) Level Design}} __NOTOC__
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{{back|Half-Life SDK}}
{{back|Half-Life SDK}}
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>


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{{Category header|background-color = #E0E0E0|border-color = lightgray}}
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== Getting Started ==
=== Using the Half-Life SDK ===
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}}
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK
* [[Configuring Hammer for Half-Life]]
 
=== Using Third-Party Software ===
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}}
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5.
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support.
 
== General ==
* [[GoldSrc Dimensions|Dimensions]]
* [[GoldSrc Optimization (level design)|Optimization]]
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]]
* [[Skybox (GoldSrc)|Skyboxes]]
* [[Grouping and VisGrouping]]
 
== Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
 
== Detailing ==
* [[Glass creation (GoldSrc)|Glass and windows]]
 
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== Other Engines ==
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]
 
== Specific Games==
: {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]]
:: {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]]
: {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]]
: {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
: {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
: {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]]
:: {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]]
: {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]]
: {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]]
: {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]]


== Design Theory ==
* [[Decompiling Maps]]
== External Resources ==
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}}
* [https://www.the303.org/ The303's GoldSrc tutorials and resources]
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help]
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Revision as of 00:04, 3 October 2023

Half-Life SDK

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