VScript: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{langsp}}__NOTOC__ | |||
__NOTOC__ | |||
'''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | '''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | ||
Revision as of 20:27, 5 August 2023
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See Also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)