Info target: Difference between revisions
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Important:This is a preserved entity in 





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If the game has round restart mechanics this entity may not behave as expected:
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{{entity | {{{entity}}} It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | ||
It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | It is primarily used for a target for other entities, similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | ||
{{preservedEnt}} | {{preservedEnt}} | ||
== Flags == | |||
{{fl|1|Transmit to client (respect PVS)}} | |||
{{fl|2|Always transmit to client (ignore PVS) {{L4D2 add}} {{GMOD also}}}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
== Inputs == | == Inputs == |
Revision as of 03:23, 21 July 2023
info_target | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games |
{{{entity}}} It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.








If the game has round restart mechanics this entity may not behave as expected:
|
Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) Template:L4D2 add Template:GMOD also : [2]