GoldSrc: Difference between revisions
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!Developer(s) | !Developer(s) | ||
!Publisher(s) | !Publisher(s) | ||
!width=250 | Platforms | |||
!Notes | !Notes | ||
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| [[Valve]] | | [[Valve]] | ||
| rowspan="2" | Sierra Entertainment, Valve (digital) | | rowspan="2" | Sierra Entertainment, Valve (digital) | ||
| PC, PlayStation 2, Dreamcast (cancelled) | |||
| First official game to use the GoldSrc engine. | | First official game to use the GoldSrc engine. | ||
|- | |- | ||
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| {{hlop4|4}} | | {{hlop4|4}} | ||
| [[Gearbox Software|Gearbox]], Valve | | [[Gearbox Software|Gearbox]], Valve | ||
| PC | |||
| | | | ||
|- | |- | ||
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| Valve | | Valve | ||
| Valve, Sierra Entertainment (digital) | | Valve, Sierra Entertainment (digital) | ||
| PC | |||
| | | | ||
|- | |- | ||
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| Sven Co-op team | | Sven Co-op team | ||
| Sven Co-op team | | Sven Co-op team | ||
| PC | |||
| GoldSrc was later forked into Svengine since 5.0, which was slightly different than GoldSrc, and has support<br>for Hor+ FOV, better audio via FMOD, and so on... | | GoldSrc was later forked into Svengine since 5.0, which was slightly different than GoldSrc, and has support<br>for Hor+ FOV, better audio via FMOD, and so on... | ||
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| {{cs|4}} | | {{cs|4}} | ||
| Valve | | Valve | ||
| Sierra Entertainment | | Sierra Entertainment, Valve (digital) | ||
| PC | |||
| | | | ||
|- | |- | ||
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| Rewolf Entertainment | | Rewolf Entertainment | ||
| Sierra Entertainment | | Sierra Entertainment | ||
| PC | |||
| | | | ||
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| rowspan="2" | Valve | | rowspan="2" | Valve | ||
| rowspan="2" | Valve | | rowspan="2" | Valve | ||
| PC | |||
| | | | ||
|- | |- | ||
| rowspan="3" | 2001 | | rowspan="3" | 2001 | ||
| {{dmc|4}} | | {{dmc|4}} | ||
| PC | |||
| | | | ||
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| Gearbox, Valve | | Gearbox, Valve | ||
| Sierra Entertainment, Valve (digital) | | Sierra Entertainment, Valve (digital) | ||
| PC, Dreamcast (cancelled) | |||
| | | | ||
|- | |- | ||
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| Gearbox | | Gearbox | ||
| Sierra Entertainment | | Sierra Entertainment | ||
| PC, PS2 | |||
| | | | ||
|- | |- | ||
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| Eurocom, Gearbox | | Eurocom, Gearbox | ||
| Electronic Arts | | Electronic Arts | ||
| | |||
| | | | ||
|- | |- | ||
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| Valve | | Valve | ||
| Activision, Valve (digital) | | Activision, Valve (digital) | ||
| | |||
| | | | ||
|- | |- | ||
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| [[Ritual|Ritual Entertainment]], [[Turtle Rock Studios]] | | [[Ritual|Ritual Entertainment]], [[Turtle Rock Studios]] | ||
| Xbox Game Studios (formerly Microsoft Studios) | | Xbox Game Studios (formerly Microsoft Studios) | ||
| Xbox | |||
| | | | ||
|- | |- | ||
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| Namco | | Namco | ||
| Namco | | Namco | ||
| Arcade | |||
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| Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios | | Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios | ||
| Sierra Entertainment, Valve (digital) | | Sierra Entertainment, Valve (digital) | ||
| | |||
| Last official game to use the GoldSrc engine. | | Last official game to use the GoldSrc engine. | ||
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| Valve, Nexon | | Valve, Nexon | ||
| Nexon | | Nexon | ||
| PC | |||
| Free to play game based off {{cscz|4}} with microtranscations and skins, aswell as many other game modes.<br>This version doesn't require Steam, and is only available in Asia. | | Free to play game based off {{cscz|4}} with microtranscations and skins, aswell as many other game modes.<br>This version doesn't require Steam, and is only available in Asia. | ||
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| Team Psykskallar | | Team Psykskallar | ||
| Team Psykskallar | | Team Psykskallar | ||
| | | PC | ||
| | |||
|- | |- | ||
| 2014 | | 2014 | ||
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| Valve, Nexon | | Valve, Nexon | ||
| Nexon | | Nexon | ||
| PC | |||
| Last officially licensed game to use the GoldSrc engine. Worldwide (America, Europe) version of [[Counter-Strike Online]]. Originally called as '''Counter-Strike: Nexon Zombies'''. | | Last officially licensed game to use the GoldSrc engine. Worldwide (America, Europe) version of [[Counter-Strike Online]]. Originally called as '''Counter-Strike: Nexon Zombies'''. | ||
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Revision as of 05:54, 27 April 2023
GoldSrc (also known as GoldSource) is a 3-D video game engine created by Valve in 1996. It was the driving force behind many famous games of the late 90s, such as Half-Life, Team Fortress Classic, and Counter-Strike. GoldSrc is a heavily modified version of the Quake engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its sequel engine, Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSrc is past its prime, many gamers still seek to use it for mods and level design.

Features
- AI flocking - NPCs can group together, seen with Houndeyes;
- Skeletal animation - allowing for easier animating of models;
- Colored lighting - Quake simply had monotone lighting;
- Scripted sequences - Used extensively to tell Half-Life's story;
- Transparent textures - Glass can now be used in maps;
- Higher poly counts - GoldSrc allows for far more detailed models than Quake.
SDK
The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. With it comes Hammer 3.4, the 3ds Max sources for many cut and retail NPCs as well as player and weapon models, tools for packing textures into WADs, and detailed documentation on implementing baseline features such as voice chat into a mod.

The full source code for the SDK can be found on Valve's Github Page.
Games using GoldSrc
Year | Title | Developer(s) | Publisher(s) | Platforms | Notes |
---|---|---|---|---|---|
1998 | ![]() |
Valve | Sierra Entertainment, Valve (digital) | PC, PlayStation 2, Dreamcast (cancelled) | First official game to use the GoldSrc engine. |
1999 | ![]() |
Gearbox, Valve | PC | ||
![]() |
Valve | Valve, Sierra Entertainment (digital) | PC | ||
![]() |
Sven Co-op team | Sven Co-op team | PC | GoldSrc was later forked into Svengine since 5.0, which was slightly different than GoldSrc, and has support for Hor+ FOV, better audio via FMOD, and so on... | |
2000 | ![]() |
Valve | Sierra Entertainment, Valve (digital) | PC | |
Gunman Chronicles | Rewolf Entertainment | Sierra Entertainment | PC | ||
![]() |
Valve | Valve | PC | ||
2001 | ![]() |
PC | |||
![]() |
Gearbox, Valve | Sierra Entertainment, Valve (digital) | PC, Dreamcast (cancelled) | ||
![]() |
Gearbox | Sierra Entertainment | PC, PS2 | ||
2002 | James Bond 007: Nightfire | Eurocom, Gearbox | Electronic Arts | ||
2003 | ![]() |
Valve | Activision, Valve (digital) | ||
![]() |
Ritual Entertainment, Turtle Rock Studios | Xbox Game Studios (formerly Microsoft Studios) | Xbox | ||
Counter-Strike Neo | Namco | Namco | Arcade | ||
2004 | ![]() |
Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios | Sierra Entertainment, Valve (digital) | Last official game to use the GoldSrc engine. | |
2008 | Counter-Strike Online | Valve, Nexon | Nexon | PC | Free to play game based off ![]() This version doesn't require Steam, and is only available in Asia. |
2013 | ![]() |
Team Psykskallar | Team Psykskallar | PC | |
2014 | ![]() |
Valve, Nexon | Nexon | PC | Last officially licensed game to use the GoldSrc engine. Worldwide (America, Europe) version of Counter-Strike Online. Originally called as Counter-Strike: Nexon Zombies. |
See also
- For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.
- GoldSrc on Wikipedia
- GoldSource SteamPipe Directories