Map prefixes and suffixes: Difference between revisions
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Note:
CS:CZ uses enhanced versions of the original
Counter-Strike maps, denoted with a "_cz" suffix.
Note:The vanilla deathmatch maps do not have any prefixes.
Note:The player will spawn with a portal gun dependent on the map prefix; for example, starting with
Note:The vanilla maps do not have any prefixes.
Note:Jailbreak appears to be defunct. None of the download links work.
Confirm:This mod may need to be deleted. The page is a stub, and the links don't work.
Template:Game name and
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|colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official (general) | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official (general) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|cs_ | ||
|align=center| [[Creating a Classic Counter-Strike Map|Hostage Rescue]] | |align=center| [[Creating a Classic Counter-Strike Map|Hostage Rescue]] | ||
| In {{csgo|2|nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | | In {{csgo|2|nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|de_ | ||
|align=center|[[Creating a Classic Counter-Strike Map|Bomb Defusal]] | |align=center|[[Creating a Classic Counter-Strike Map|Bomb Defusal]] | ||
| In {{csgo|2|nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode|Demo}} and {{csgo mode|Wingman}}. | | In {{csgo|2|nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode|Demo}} and {{csgo mode|Wingman}}. | ||
Line 23: | Line 23: | ||
|colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{cs|4}}, {{cscz|4}}, and {{css|4}}) | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{cs|4}}, {{cscz|4}}, and {{css|4}}) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|as_ | ||
|align=center|Assasination | |align=center|Assasination | ||
|{{cs|2|nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | |{{cs|2|nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|es_ | ||
|align=center|Terrorist Escape | |align=center|Terrorist Escape | ||
|Now defunct, originally official | |Now defunct, originally official | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|tr_ | ||
|align=center|Training Maps | |align=center|Training Maps | ||
|Only official appearance in ''Counter-Strike'' 1.5 retail. | |Only official appearance in ''Counter-Strike'' 1.5 retail. | ||
Line 41: | Line 41: | ||
|colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{czds|4}}) | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{czds|4}}) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|cz_ | ||
|align=center|Single-player campaign map | |align=center|Single-player campaign map | ||
|Used as a prefix by all maps from Deleted Scenes. | |Used as a prefix by all maps from Deleted Scenes. | ||
Line 47: | Line 47: | ||
|colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{csgo|4}}) | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Official ({{csgo|4}}) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|ar_ | ||
|align=center|{{csgo mode|Ar}} | |align=center|{{csgo mode|Ar}} | ||
|rowspan=4| For game mode descriptions, see [[CS:GO Game Modes]]. | |rowspan=4| For game mode descriptions, see [[CS:GO Game Modes]]. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|coop_ | ||
|align=center|{{csgo mode|Coop}} | |align=center|{{csgo mode|Coop}} | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|dz_ | ||
|align=center|{{csgo mode|Dz}} | |align=center|{{csgo mode|Dz}} | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|gd_ | ||
|align=center|{{csgo mode|Gd}} | |align=center|{{csgo mode|Gd}} | ||
|- | |- | ||
|colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | |colspan=3 align=center style=background:#AAA;color:black;font-weight:bold|Unofficial | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|aim_ | ||
|align=center|Aim Arena | |align=center|Aim Arena | ||
|Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | |Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|awp_ | ||
|align=center|AWP Arena | |align=center|AWP Arena | ||
|Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)|AWP]]s only | |Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)|AWP]]s only | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|bhop_ | ||
|align=center|Bunny Hop Maps | |align=center|Bunny Hop Maps | ||
| | | | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|cp_ | ||
|align=center|Control Points | |align=center|Control Points | ||
| | | | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|df_ | ||
|align=center|Defenestration | |align=center|Defenestration | ||
|Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | |Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|dm_ | ||
|align=center|Deathmatch Arena | |align=center|Deathmatch Arena | ||
|Used by deathmatch mods for {{cs|2|nt=1}} and {{css|2|nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | |Used by deathmatch mods for {{cs|2|nt=1}} and {{css|2|nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|dr_ | ||
|align=center|Dead Run | |align=center|Dead Run | ||
|Race mod (unofficial gamemode) | |Race mod (unofficial gamemode) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|fy_ | ||
|align=center|Frag Yard / Fight Yard | |align=center|Frag Yard / Fight Yard | ||
|Map with an assortment of weapons spawning on the ground versus player inventory. | |Map with an assortment of weapons spawning on the ground versus player inventory. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|fun_ | ||
|align=center|Fun Map | |align=center|Fun Map | ||
|Map with some strange objectives, contraptions or other mysterious things. | |Map with some strange objectives, contraptions or other mysterious things. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|mg_ | ||
|align=center|Minigames | |align=center|Minigames | ||
|Mostly obstacle courses and maps that feature a wide selection of smaller games. | |Mostly obstacle courses and maps that feature a wide selection of smaller games. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|gg_ | ||
|align=center|Gun Game (Original Arms Race) | |align=center|Gun Game (Original Arms Race) | ||
|The only objective on this map is to kill the other team. You can level up to get better guns. | |The only objective on this map is to kill the other team. You can level up to get better guns. | ||
|- | |- | ||
|height=20px align=center| | |height=20px align=center|he_ | ||
|rowspan=2 align=center|Heavy Explosive Grenade Arena | |rowspan=2 align=center|Heavy Explosive Grenade Arena | ||
|rowspan=2|Restricts players to Heavy Explosive grenades. | |rowspan=2|Restricts players to Heavy Explosive grenades. | ||
|- | |- | ||
|height=20px align=center| | |height=20px align=center|nade_ | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|hg_ | ||
|align=center|Hunger Games | |align=center|Hunger Games | ||
|Usually big maps with weapons scattered around the arena. Last man standing wins the round. | |Usually big maps with weapons scattered around the arena. Last man standing wins the round. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|ka_ | ||
|align=center|Knife Arena | |align=center|Knife Arena | ||
|Restricts players to knives only. | |Restricts players to knives only. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|kz_ | ||
|align=center|Kreedz Climbing | |align=center|Kreedz Climbing | ||
| | | | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|pa_ | ||
|align=center|Prepared Assault | |align=center|Prepared Assault | ||
| | | | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|jb_ | ||
|align=center|Jailbreak | |align=center|Jailbreak | ||
| | | | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|rp_ | ||
|align=center|Roleplaying | |align=center|Roleplaying | ||
|Mod only available on community servers. | |Mod only available on community servers. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|surf_ | ||
|align=center|Surf Maps | |align=center|Surf Maps | ||
|Surf Maps (unofficial gamemode). | |Surf Maps (unofficial gamemode). | ||
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|Denotes a map that only uses ''dev'' textures. | |Denotes a map that only uses ''dev'' textures. | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|ze_ | ||
|align=center|Zombie Escape | |align=center|Zombie Escape | ||
|Zombie mod escape maps (unofficial gamemode) | |Zombie mod escape maps (unofficial gamemode) | ||
|- | |- | ||
|height=40px align=center| | |height=40px align=center|zm_ | ||
|align=center|Zombie Mod | |align=center|Zombie Mod | ||
|Zombie mod barricade maps (unofficial gamemode) | |Zombie mod barricade maps (unofficial gamemode) |
Revision as of 23:18, 12 April 2023
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust
, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.
Todo: Add descriptions and prefix names for those who do not have any.
Official Games
Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes,
Counter-Strike: Source, and
Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
Official (general) | ||
cs_ | Hostage Rescue | In ![]() |
de_ | Bomb Defusal | In ![]() ![]() ![]() |
Official (![]() ![]() ![]() | ||
as_ | Assasination | ![]() |
es_ | Terrorist Escape | Now defunct, originally official |
tr_ | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |
_cz | Suffix | Used as a suffix by all maps from ![]() ![]() |
Official (![]() | ||
cz_ | Single-player campaign map | Used as a prefix by all maps from Deleted Scenes. |
Official (![]() | ||
ar_ | ![]() |
For game mode descriptions, see CS:GO Game Modes. |
coop_ | ![]() | |
dz_ | ![]() | |
gd_ | ![]() | |
Unofficial | ||
aim_ | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. |
awp_ | AWP Arena | Restricts players to AWPs only |
bhop_ | Bunny Hop Maps | |
cp_ | Control Points | |
df_ | Defenestration | Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. |
dm_ | Deathmatch Arena | Used by deathmatch mods for ![]() ![]() |
dr_ | Dead Run | Race mod (unofficial gamemode) |
fy_ | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. |
fun_ | Fun Map | Map with some strange objectives, contraptions or other mysterious things. |
mg_ | Minigames | Mostly obstacle courses and maps that feature a wide selection of smaller games. |
gg_ | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. |
he_ | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. |
nade_ | ||
hg_ | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. |
ka_ | Knife Arena | Restricts players to knives only. |
kz_ | Kreedz Climbing | |
pa_ | Prepared Assault | |
jb_ | Jailbreak | |
rp_ | Roleplaying | Mod only available on community servers. |
surf_ | Surf Maps | Surf Maps (unofficial gamemode). |
texture | Secondary prefix | Denotes a map that only uses dev textures. |
ze_ | Zombie Escape | Zombie mod escape maps (unofficial gamemode) |
zm_ | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) |



Day of Defeat and
Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
dod | Default Prefix | |
para | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Alien Swarm
Prefix | Map Type | Description |
---|---|---|
asi | Default Prefix | |
jac# | ? | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
dmc | Default Prefix | This is the default prefix for all maps in Deathmatch Classic. |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
dm | Deathmatch | Deathmatch Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |

Half-Life: Blue Shift
Prefix | Map Type | Description |
---|---|---|
ba | Default Prefix | This is the default prefix for all of the game's maps. |
Half-Life: Opposing Force
Prefix | Map Type | Description |
---|---|---|
of | Default Prefix | |
op4cp | Capture Point | |
op4ctf | Capture The Flag |
Half-Life: Decay
Prefix | Map Type | Description |
---|---|---|
ht | Default Prefix | |
dy | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Lost Coast
Prefix | Map Type | Description |
---|---|---|
d1 | Day One | Used in ![]() |
d2 | Day Two | Used in ![]() |
d3 | Day Three | Used in ![]() |
ep1 | Episode 1 | Used in ![]() |
ep2 | Episode 2 | Used in ![]() |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
Official | ||
dm | Deathmatch | Default Prefix |
Unofficial | ||
js | Coop and Puzzles | Used for coop and puzzle maps |
coop | Coop | Used for Coop maps |
puzzle | Puzzle | Used for puzzle maps |
Left 4 Dead and
Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
l4d | Co-op | Storyline based gameplay |
l4d_sv | Survival | |
l4d_vs | Versus | |
c#m# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

sp_a1
will start you with a single portal gun.
Ricochet
Prefix | Map Type | Description |
---|---|---|
rc | Default Prefix |
Team Fortress Classic
Prefix | Map Type | Description |
---|---|---|
Unofficial | ||
conc | Concussion | Using concussion grenades to do a climb/jump sort of map. |

Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
Official | ||
arena | Arena | Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. |
cp | Control Points | Original Shipping Map Type. Two main variants. One ("5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ("Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. |
ctf | Capture the Flag | Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. |
pl | Payload | Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. |
tc | Territorial Control | Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro .
|
plr | Payload Race | Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. |
koth | King of the Hill | Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. |
tr | Training | Added with the Mac update. For training maps. |
sd | Special Delivery | Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. |
mvm | Mann vs Machine | Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. |
rd | Robot Destruction | Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. |
pd | Player Destruction | Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. |
pass | PASS Time | Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. |
Unofficial | ||
ccp | Cyclic Capture Points | |
db | Dodgeball | |
dm | Deathmatch | |
duel | ||
dom | Domination | |
es | Escort | |
jump | Rocket Jumping | Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) |
rj | ||
kotf | King of the Flag | The intel must be held for an allotted amount of time for a successful capture. Only one flag. |
ktf | ||
melee | - | Melee only map |
sniper | - | Sniper only/preferred map |
toy | - | Players are small compared to the level scale |
rats | ||
rc | Random Capturepoints | Capture Point match where the points are randomly assigned |
vip | Hunted map | Hunted map, to be used with the Hunted mod |
core | Core Destruction | Must destroy the primary core to win the round. |
surf | Surfing map | Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). |
ph | Prophunt | Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. |
vsh | VS Saxton Hale | VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod. |
pf | Parkour Fortress | Used with the Slag Gaming Parkour Fortress mod. |
dr | Deathrun | Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. |
mge | My Gaming Edge | One-on-one deathmatch with the "My Gaming Edge" mod |
td | Tower Defense | |
achievement | Achievement Idle | |
fw | Fort Wars | |
ba | Jail Break | |
jail | ||
slender | Slender Fortress | |
sb | Smash Fortress | |
zf | Zombie Fortress | |
szf | Super Zombie Fortress | |
zom | Zombie Mod | |
tf2ware | Team Fortress 2 Ware | |
tfkart | Team Fortress 2 Kart | |
tf2kart | ||
kr | ||
trade | Trade maps | |
orange | Suffix or Secondary prefix | Denotes a map that only uses dev textures. Named after cp_orange .
|
Third-Party Mods
Black Mesa
Prefix | Map Type | Description |
---|---|---|
bm | Default prefix | Used for all singleplayer missions |
dm | Deathmatch | A multiplayer PvP match. |
BrainBread
Prefix | Map Type | Description |
---|---|---|
bb | Default Prefix |
Dino D-Day
Prefix | Map Type | Description |
---|---|---|
ddd | Default Prefix |
D.I.P.R.I.P.
Prefix | Map Type | Description |
---|---|---|
diprip | Default Prefix |
Dystopia
Prefix | Map Type | Description |
---|---|---|
dys | Default Prefix | |
pb | Phistball |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
emp | Empires | Fully featured empires map. Has FPS and RTS gameplay with commander role. |
con | Conquest | FPS only gameplay. Does not have a commander. Sometimes has vehicles. |
fun | Fun | Fun map generally not meant to be taken seriously. |
Eternal Silence
Prefix | Map Type | Description |
---|---|---|
es | Default Prefix |
Fortress Forever
Prefix | Map Type | Description |
---|---|---|
ff | Default Prefix |
Garry's Mod
Prefix | Map Type | Description |
---|---|---|
Official | ||
gm | Default Prefix | |
gmdm | Garry's Mod Deathmatch | |
mr | Melon Racer | |
ifn | Infection | Unreleased test gamemode |
ttt | Trouble in Terrorist Town | |
ph | Prophunt | |
Unofficial | ||
rp | Roleplay | |
sb | Space Build | |
gms | Stranded | |
zs | Zombie Survival | |
fw | Fort Wars | |
cinema | Cinema |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
demo | Gunman Chronicles demo | |
cinematic | Cutscene | |
city | ? | |
mayan | ? | |
rust | ? | |
west | ? | |
rebar | ? |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
ctf | Capture the Flag | |
dom | Domination |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
hdn | Hidden | |
ovr | Overrun |
Insurgency
Prefix | Map Type | Description |
---|---|---|
ins | Default Prefix |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
ig | Default Prefix |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
jb | Default Prefix |

Template:Game name
Prefix | Map Type | Description |
---|---|---|
ns | Default Prefix | |
co | Combat |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
oc | Default Prefix | |
oc_vs | PvP |
SiN
Prefix | Map Type | Description |
---|---|---|
se1 | Default Prefix | Used by all of the singleplayer campaign maps in the game. |
arena | Arena Maps | Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
sf | Default Prefix |

Template:Game name
Prefix | Map Type | Description |
---|---|---|
ts | Default Prefix |
Sven Co-op
Prefix | Map Type | Description |
---|---|---|
sc | Default Prefix | Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use. |
Synergy
Prefix | Map Type | Description |
---|---|---|
syn | Default Prefix |
Vampire: The Masquerade – Bloodlines
Prefix | Map Type | Description |
---|---|---|
ch | Chinatown | Singleplayer Chinatown based maps |
hw | Hollywood | Singleplayer Hollywood based maps |
la | Los Angeles | Singleplayer Los Angeles based maps |
sm | Santa Monica | Singleplayer Santa Monica based maps |
sp | ? | Singleplayer ? based maps |
Template:Game name
Prefix | Map Type | Description |
---|---|---|
zm | Default Prefix |
Template:Game name and
Zombie Panic! Source
Prefix | Map Type | Description |
---|---|---|
zps | Survival | |
zpo | Objective Mode | |
zph | Hardcore | |
zpa | Arena |
Unclassified prefixes
Prefix | Map Type | Description |
---|---|---|
jp | ? | |
kz | Climbing/jumping | |
nrp | ? | |
proto | Prototype map | |
rwp | ? | |
sa | Snipers Alley | |
sdk | SourceSDK example map | |
test | Test map | |
perftest | Performance Test map | |
zoo | Object Gallery |
Thematic
Prefix | Map Type | Description |
---|---|---|
killbox | Killbox (DM) | Map consisting of at least one box-shaped arena. |