Trigger auto crouch: Difference between revisions
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Bug:Non-functional in
[confirm] [todo tested in ?]
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{{lang|Trigger auto crouch}} | |||
{{CD|CTriggerAutoCrouch|file1=triggers.cpp}} | {{CD|CTriggerAutoCrouch|file1=triggers.cpp}} | ||
{{entity|trigger_auto_crouch|type=e2|since=Left 4 Dead}} If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically. | {{entity|trigger_auto_crouch|type=e2|since=Left 4 Dead}} If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically. |
Revision as of 04:09, 4 March 2023


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CTriggerAutoCrouch |
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Template:Entity If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
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