Nav Mesh: Difference between revisions
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{{main|Nav Mesh Editing}} | {{main|Nav Mesh Editing}} | ||
{{main|Nav Mesh Commands}} | {{main|Nav Mesh Commands}} | ||
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{ent | The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{ent|sv_cheats|1}} and {{ent|nav_edit|1}}). | ||
==Game Specific SubVersions== | ==Game Specific SubVersions== |
Revision as of 05:55, 24 January 2023
A Navigation Mesh (or shorter: nav mesh) is a data structure that stores data used for path finding, which is typically used by bots. In Source, navigation meshes are used by the following entities:
…to realize what's navigable in their environment, and path to their desired destination.
NAV files
Main article: NAV
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp
is stored in cstrike\maps\de_dust.nav
.
Main article: Nav Mesh Editing
Main article: Nav Mesh Commands
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate
(which requires sv_cheats 1 and nav_edit 1).
Game Specific SubVersions
Game | Nav Mesh Class | Subversion | Notes |
---|---|---|---|
![]() |
TheNavMesh | 0 | Garry's Mod is using the base navigation mesh (It doesn't use it's own implementation unlike Valve games) |
![]() |
CSNavMesh | 1 | * Appends approach area data to each area. |
![]() |
CTFNavMesh | 2 | Appends TF2-specific attribute flag to area data. |
![]() |
TerrorNavMesh | 13 | |
![]() |
TerrorNavMesh | 14 |
See also
- Navigation Mesh Console Command Reference
- List of L4D Series Nav Mesh Attributes
- L4D Level Design/Nav Meshes
- L4D Level Design/Nav Flow
- L4D Level Design/Advanced Nav Editing
External Links
- Official forums for the bot system (down) - Archived version.
- Waypointing for CS:S Bots/Hostages (Edit Life)