Team Fortress 2/Docs/Level Design: Difference between revisions
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* [[Dustbowl_(Tf2_design_theme)|Dustbowl]] | * [[Dustbowl_(Tf2_design_theme)|Dustbowl]] | ||
* [[Sawmill_(TF2_design_theme)|Sawmill]] | * [[Sawmill_(TF2_design_theme)|Sawmill]] | ||
* [[Hydro_(Tf2_design_theme)|Hydro]] | |||
* [[Payload Design Theory|Payload]] | * [[Payload Design Theory|Payload]] | ||
Revision as of 15:46, 5 September 2022
This article focuses on Team Fortress 2 Level Design. For general mapping tutorials, see Category:Level Design.
Getting StartedThemesConstructing ElementsBasic ElementsSpawnrooms
Goal Systems
Environmental HazardsBots |
Custom ModesTricks & Effects
References
External Links
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