Point changelevel: Difference between revisions
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Note:The map does not transition instantly; an automatic 0.3 second fade to black is applied first.
(Added Lang template. Added back button. Added links.) |
(Use BaseEntity templates, document landmark behavior) |
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{{stub}} | {{stub}} | ||
{{back|Level Transitions}} | {{back|Level Transitions}} | ||
{{portal2 point|point_changelevel}} | {{portal2 point|point_changelevel}} Used to make an easy, one-way map transition. If no landmarks are present in the map, the player will spawn at the [[info_player_start]] in the destination map. | ||
However, if the current map contains an {{ent|info_landmark_exit}} and the destination map contains an {{ent|info_landmark_entry}}, the player's offset relative to the exit landmark will be applied relative to the entry landmark in the next map. Effectively, this makes the entity behave more like a {{ent|trigger_changelevel}}. This will also cause '''all''' entities to transition over; to limit what entities this applies to, use a {{ent|trigger_transition}}. In the Portal 2 campaign, this is positioned in such a way that no entities are ever inside it. | |||
{{Note| | {{Note|The map does not transition instantly; an automatic 0.3 second fade to black is applied first.}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|l4d2=1}} | ||
==Inputs== | ==Inputs== | ||
{{IO|ChangeLevel|Changes the level to the map name supplied as a parameter.|param=string}} | {{IO|ChangeLevel|Changes the level to the map name supplied as a parameter.|param=string}} | ||
{{I | {{I BaseEntity|l4d2=1}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnChangeLevel|Fired when the level is about to change.}} | {{IO|OnChangeLevel|Fired when the level is about to change.}} | ||
{{O | {{O BaseEntity}} | ||
== See Also == | == See Also == |
Revision as of 18:59, 14 June 2022


Template:Portal2 point Used to make an easy, one-way map transition. If no landmarks are present in the map, the player will spawn at the info_player_start in the destination map.
However, if the current map contains an info_landmark_exit and the destination map contains an info_landmark_entry, the player's offset relative to the exit landmark will be applied relative to the entry landmark in the next map. Effectively, this makes the entity behave more like a trigger_changelevel. This will also cause all entities to transition over; to limit what entities this applies to, use a trigger_transition. In the Portal 2 campaign, this is positioned in such a way that no entities are ever inside it.

Keyvalues
Inputs
- ChangeLevel <string >
- Changes the level to the map name supplied as a parameter.
Outputs
- OnChangeLevel
- Fired when the level is about to change.
See Also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in
)
- info_changelevel (only in
)