Half-Life 2: Lost Coast: Difference between revisions
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* [[Package: Valve Complete Pack|Valve Complete Pack]]}} | * [[Package: Valve Complete Pack|Valve Complete Pack]]}} | ||
{{lostcoast|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{src|4}} engine and also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. | |||
The game is available for free to all owners of {{hl2|4}}. It was originally planned as a section of the [[Highway 17]] chapter of Half-Life 2. | |||
== Architecture == | == Architecture == |
Revision as of 20:28, 5 May 2022

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Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine and also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
See Also
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