Env sprite: Difference between revisions
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Note:This entity may also use
Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before Template:Game name, when choosing a sprite from the sprite browser, the name it provides does not contain the required
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
(Restore TOC) |
m (Hammer finds sprites with any or no file extension.) |
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{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | ||
{{bug| | {{bug|Although the sprite preview in [[Hammer]] can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before {{game name|src09|name=Source 2009}}, when choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension, so it must be adjusted by hand.}} | ||
{{code class|CSprite|Sprite.cpp}} | {{code class|CSprite|Sprite.cpp}} |
Revision as of 16:24, 8 March 2022
Template:Base point It creates a sprite in the world. Sprites always face the player.

env_glow
for the classname.


If the game has round restart mechanics this entity may not behave as expected:
|


.spr
/.vmt
file extension, so it must be adjusted by hand. [todo tested in ?]Flags


Keyvalues


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.