Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
(Otherlang2 -> Lang. Added icon. Used colorful game links. Map prefix is a Map Requirement. Removed duplicate text about point_dz_weaponspawn entities. Compressed overview sections.) |
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:See dedicated page of this entity for more information. | :See dedicated page of this entity for more information. | ||
:{{Warning|This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.}} | :{{Warning|This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.}} | ||
:{{Warning|The recommended footprint | :{{Warning|The recommended footprint of a Danger Zone map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.}} | ||
:The footprint of the map must be made of a solid texture (nodraw or skybox will not work). | :The footprint of the map must be made of a solid texture (nodraw or skybox will not work). | ||
:Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}} | :Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}} | ||
* '''[[point_dz_weaponspawn]]''' | * '''[[point_dz_weaponspawn]]''' | ||
: | :See dedicated page of this entity for more information. | ||
=== Fundamental Entities === | === Fundamental Entities === | ||
* '''[[info_gascanister_launchpoint]]''' | * '''[[info_gascanister_launchpoint]]''' | ||
: Point entity to specify location where gas canisters should launch from. | : Point entity to specify location where gas canisters should launch from, usually in the 3d skybox. | ||
* '''[[info_map_region]]''' | * '''[[info_map_region]]''' | ||
: Point entity for setting the name of a map region to display. | : Point entity for setting the name of a map region to display. | ||
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: A trigger volume that defines the bounds of the survival play area. | : A trigger volume that defines the bounds of the survival play area. | ||
* '''[[dz_door]]''' | * '''[[dz_door]]''' | ||
: Point entity that acts | : Point entity that acts identically to [[prop_door_rotating]], but can be locked and set up with [[prop_counter]] and [[point_dz_weaponspawn]] to create a door which requires money to unlock. | ||
{{note|How to set up this entity correctly is documented on page dedicated to this entity. [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]}} | {{note|How to set up this entity correctly is documented on page dedicated to this entity. [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]}} | ||
* '''[[point_dz_weaponspawn]]''' | * '''[[point_dz_weaponspawn]]''' |
Revision as of 06:05, 28 September 2021
Danger Zone (internally: survival
) is a fast-paced battle royale game mode built on Template:Game name's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.
To launch a map in the Danger Zone game mode, invoke the commands game_type 6; game_mode 0; map <mapname>
or shorter: map <mapname> survival
. See CS:GO Game Mode Commands.


Map Requirements
- The bsp needs the dz_ map prefix.
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.
Warning:The recommended footprint of a Danger Zone map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.
- The footprint of the map must be made of a solid texture (nodraw or skybox will not work).
- Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}}
- See dedicated page of this entity for more information.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from, usually in the 3d skybox.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts identically to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door which requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified on its page.
Map Overviews
Limiting area where players can deployThis is controlled by a PNG file that needs to be located in |
Adding overview image for tabletThis is controlled by a VTF file that needs to be located in ![]() ![]() |
Adding overview image for deployment selectionThis is controlled by a PNG that needs to be located in |