Trigger weapon strip: Difference between revisions
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In code, it is represented by the
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{{sensor brush}} | {{sensor brush}} | ||
==Entity | ==Entity description== | ||
A [[brush entity]] [[trigger]] that makes the [[player]] drop all his or her weapons. | A [[brush entity]] [[trigger]] that makes the [[player]] drop all his or her weapons. | ||
* Dropped weapons cannot be picked up again. | * Dropped weapons cannot be picked up again. | ||
Revision as of 11:06, 5 February 2012
Entity description
A brush entity trigger that makes the player drop all his or her weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.
CTriggerWeaponStripclass, defined in thehl2_dll\hl2_triggers.cppfile.
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