Trigger waterydeath: Difference between revisions
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In code, it is represented by the
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{{hl2 brush|trigger_waterydeath}} | {{hl2 brush|trigger_waterydeath}} | ||
{{sensor brush}} | {{sensor brush}} | ||
{{immobile npc}} | {{immobile npc}} | ||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | |||
==Entity | ==Entity description== | ||
A [[brush entity]] [[trigger]] that spawns a fry of leeches around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | A [[brush entity]] [[trigger]] that spawns a fry of leeches around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | ||
Revision as of 11:05, 5 February 2012
Entity description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
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Inputs
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Outputs
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