Item ammo crate: Difference between revisions
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:It can be used if it received damage and if player holds weapon_crowbar. This means that a player can open it with the crowbar or with grenades if holding crowbar, distance doesn't matter.
Warning:The fgd defaults to pistol, which are only available in
Half-Life 2: Episode Two.
MyGamepedia (talk | contribs) |
MyGamepedia (talk | contribs) (The old code does not display properly with Expand, so I just reworked it.) |
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}} | }} | ||
{{important|Used crate model depends on value from here {{not|{{bms}}}}.}} | {{important|Used crate model depends on value from here {{not|{{bms}}}}.}} | ||
{{expand|title=Half Life 2 series.| | |||
|- | * {{ent|item_ammo_pistol}} (0) - {{hl2ep2|only}} | ||
* {{ent|item_ammo_smg1}} (1) | |||
| 1 | |||
* {{ent|item_ammo_ar2}} (2) | |||
| 2 | |||
* {{ent|item_rpg_round}} (3) | |||
| 3 | |||
* {{ent|item_box_buckshot}} (4) - {{hl2ep2|only}} | |||
| 4 | |||
* {{ent|weapon_frag}} (5) | |||
| 5 | |||
* {{ent|item_ammo_357}} (6) - Uses [[weapon_smg1|SMG]] crate, but provides correct ammo. Can confuse players! | |||
| 6 | |||
* {{ent|item_ammo_crossbow}} (7) - Uses SMG crate, but provides correct ammo. Can confuse players! | |||
| 7 | |||
* {{ent|item_ammo_ar2_altfire}} (8) - Exact same crate as regular AR2 ammo. Can confuse players! | |||
| 8 | |||
* {{ent|item_ammo_smg1_grenade}} (9) - {{hl2ep2|only}} Different crate model, with grenades inside, but icon is still SMG. Can confuse players! | |||
| 9 | }} | ||
{{KV|CanMove|intn=isdynamicmoving|bool|Doesn't work. Mentioned only once in ''bm_c4a4a''. It was probably planned to provide movement to the crate for one of the rooms.|only=bms}} | {{KV|CanMove|intn=isdynamicmoving|bool|Doesn't work. Mentioned only once in ''bm_c4a4a''. It was probably planned to provide movement to the crate for one of the rooms.|only=bms}} | ||
{{KV|Ammo Count|intn=ammocount|integer|Amount of specified ammo to give.|only=bms}} | {{KV|Ammo Count|intn=ammocount|integer|Amount of specified ammo to give.|only=bms}} |
Revision as of 03:48, 18 May 2025


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CItem_AmmoCrate |
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item_ammo_crate
is a point entity available in Half-Life 2 series and
Black Mesa. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as CBaseAnimating.


Keyvalues
- Model (model) <model path> (only in
)
- Model to use for this entity.
- Ammo Type (AmmoType) <choices>
- Decides which ammo will be inside the crate.


|
- CanMove (isdynamicmoving) <boolean> (only in
)
- Doesn't work. Mentioned only once in bm_c4a4a. It was probably planned to provide movement to the crate for one of the rooms.
- Ammo Count (ammocount) <integer> (only in
)
- Amount of specified ammo to give.
Outputs
- OnUsed
- Fires when used by the player.
See also
- Crates - For basic crates