Luxel: Difference between revisions
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Bug:This command is broken in
,
and
(both SP & MP) and doesn't display correctly, due to missing shaders (see GitHub issues #3803). Fixed in Team Fortress 2 branch games (
,
,
,
,
) and 2025 Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary). (tested in:
,
20th,
2012 build)
Bug:This command crashes the game on
Postal III when enabled.
No edit summary |
(found out the problem.) |
||
Line 3: | Line 3: | ||
In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>. | In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>. | ||
{{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).}} | {{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly, due to missing shaders (see [https://github.com/ValveSoftware/Source-1-Games/issues/3803 GitHub issues #3803]). Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).}} | ||
{{Bug|hidetested=1|This command crashes the game on {{p3|4}} when enabled.}} | {{Bug|hidetested=1|This command crashes the game on {{p3|4}} when enabled.}} | ||
[[Category:Source]] | [[Category:Source]] |
Revision as of 09:40, 20 April 2025
A lightmap pixel. The "lightmap scale" or "luxel scale" is the number of units per luxel.
In Source and
Source 2, luxels can be visualised with
mat_luxels 1
.









Remains unfixed on Half-Life 2 (20th anniversary). (tested in:




