Luxel: Difference between revisions

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In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>.
In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>.
{{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).}}
{{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).}}
{{Bug|hidetested=1|Crashes the game on {{p3|4}} when enabled.}}


[[Category:Source]]
[[Category:Source]]

Revision as of 22:46, 26 March 2025

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A lightmap pixel. The "lightmap scale" or "luxel scale" is the number of units per luxel.

In Source Source and Source 2 Source 2, luxels can be visualised with mat_luxels 1.

Icon-Bug.pngBug:This command is broken in Source 2009, Source Multiplayer and Source 2013 (both SP & MP) and doesn't display correctly. Fixed in Team Fortress 2 branch games (Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, Team Fortress 2) and 2025 Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary).  (tested in: Team Fortress 2 branch, Half-Life 2 20th, Half-Life 2 2012 build)
Icon-Bug.pngBug:Crashes the game on Postal III Postal III when enabled.