Workshop Manager: Difference between revisions
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[[File:Workshop_manager_overview.png|384px|thumb|right|Workshop Manager]] | |||
{{todo|Document the differences between source 2 games workshop managers}} | {{todo|Document the differences between source 2 games workshop managers}} | ||
The {{workshopManager|4}} allows you to create, update, and manage your Custom Game workshop items. | The {{workshopManager|4}} allows you to create, update, and manage your Custom Game workshop items. | ||
[[File:Workshop manager toolicon.png|thumb|300px|left|caption|You can access it from the Workshop Manager icon in the AssetBrowser toolbar]] | [[File:Workshop manager toolicon.png|thumb|300px|left|caption|You can access it from the Workshop Manager icon in the AssetBrowser toolbar]] | ||
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Latest revision as of 12:29, 4 September 2025


Todo: Document the differences between source 2 games workshop managers
The Workshop Manager allows you to create, update, and manage your Custom Game workshop items.
Workshop Manager
This will bring up the workshop manager, which will populate your list of published addons when it starts.
Creating or Updating an addon
The first two icons in the Workshop Manager allow you to create a new addon or edit an existing addon respectively.
When updating an addon, having multiple .vmap or .los files (aside form the most recent versions) in your addon's folder under either the game or content directories can cause issues and increase publish file size.
Publishing an addon
Creating or editing an addon will bring up the addon publishing dialog. When editing an existing addon, the fields will be filled in for you.
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