Entity: Difference between revisions
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Note:These types are only from perspective of map editors and are based on FGD definitions or how map compilers deal with them [confirm]
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|align="center"|[[Internal entity]] | |align="center"|[[Internal entity]] | ||
|rowspan="2" align="center"| In all Engines | |rowspan="2" align="center"| In all Engines | ||
|'''Internal entities''' are those which are processed by [[VBSP]] then either deleted or merged into another entity. They do not exist when the map is running, so they won't count to the [[entity limit]].<br>Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk. | |'''Internal entities''' are those which are processed by {{src}} [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) then either deleted or merged into another entity. They do not exist when the map is running, so they won't count to the [[entity limit]].<br>Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk. | ||
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|align="center"|[[:Category:Non-internal entity|Non-Internal entity]] | |align="center"|[[:Category:Non-internal entity|Non-Internal entity]] | ||
|'''non-internal entities''' are not processed by [[VBSP]] and remains as a separate entity.<br>These are typically interactive objects or characters that the player can interact with or that affect gameplay. | |'''non-internal entities''' are not processed by {{src}} [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.<br>These are typically interactive objects or characters that the player can interact with or that affect gameplay. | ||
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Revision as of 07:10, 16 February 2025
An object defined within Source or
Source 2 as having characteristics which differentiate it from "the world" (world brushes).
Types of entities

Types | available in | Info |
---|---|---|
By Form | ||
Brush entity | ![]() |
A Brush Entity is an entity type in the ![]() ![]() (The default shortcut is Ctrl + T after selecting a brush) |
Point entity | ![]() ![]() |
Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully. |
Mesh entity | Only in ![]() |
Mesh entities available only in ![]() Mesh entities replace the ![]() ![]() |
Path entity | Path entities are a type of entity recently added to the tools. They can be created with the currently hidden Path Tool (Shift + P). | |
By Internality | ||
Internal entity | In all Engines | Internal entities are those which are processed by ![]() ![]() ![]() Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk. |
Non-Internal entity | non-internal entities are not processed by ![]() ![]() ![]() These are typically interactive objects or characters that the player can interact with or that affect gameplay. |
Limitations
For reasons of memory allocation, there is a limit to the number of entities GoldSrc/
Source/
Source 2 can manage at once.
The combined size (in bytes) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of entdata can take a noticeably long time to transmit from server to client, and may lead to crashes.
For more info, see Entity limit.
See also
- Category:Entities
- Adding Point Entities (part of a series of tutorials)
- Creating Brush Entities (ditto)
- Entity creation (a quick reference)
- Entities in Depth
- List of Entities
- Coding Your First Entity
- Console command dump_entity_sizes
- Constraint
- preserved entity
- Void