Player: Difference between revisions
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Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.[Clarify]
Tip:In singleplayer, a pointer to the player can be acquired by using
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
(→Inputs) |
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{{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | {{IO|SetHealth|param=integer|Sets the player's health. Values clamped between 0 and <code>max_health</code>.}} | ||
{{IO|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} | {{IO|HandleMapEvent|param=string|Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.}} | ||
{{IO|SetHUDVisibility|param=boolean|Hides or displays the HUD.|not= | {{IO|SetHUDVisibility|param=boolean|Hides or displays the HUD.|not=Half-Life 2 games}} | ||
:{{note|The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.}} | :{{note|The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.}} | ||
:{{bug|In {{tf2}} and {{csgo}}, using this input with a parameter override of 0 will disable any weapon-switching of the target. {{todo|Test in other games.}}}} | :{{bug|In {{tf2}} and {{csgo}}, using this input with a parameter override of 0 will disable any weapon-switching of the target. {{todo|Test in other games.}}}} | ||
{{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not= | {{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not=Half-Life 2 games}} | ||
{{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.|not= | {{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.|not=Half-Life 2 games}} | ||
{{IO|OnRescueZoneTouch|only={{css}}{{csgo}}|Fired when a [[hostage_entity|hostage]] is rescued. This input is also available in the code for {{l4d}} and {{l4d2}}.}} | {{IO|OnRescueZoneTouch|only={{css}}{{csgo}}|Fired when a [[hostage_entity|hostage]] is rescued. This input is also available in the code for {{l4d}} and {{l4d2}}.}} | ||
{{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation. | {{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation. | ||
:{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}} | :{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}} | ||
}} | }} | ||
Revision as of 00:09, 27 July 2024
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.










If the game has round restart mechanics this entity may not behave as expected:
|
Limitations/Bugs

Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean > (not in Half-Life 2 games)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In
and
, using this input with a parameter override of 0 will disable any weapon-switching of the target.
Todo: Test in other games.[todo tested in ?]
- SetFogController <string > (not in Half-Life 2 games)
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string > (not in Half-Life 2 games)
- Speak the specified response concept immediately.
- OnRescueZoneTouch (only in
)
- Fired when a hostage is rescued. This input is also available in the code for
and
.