SDK Docs: Difference between revisions
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(Same as HL1 SDK, neutral darken table colours for better contrast. Also, this needs an overview text like HL1 SDK.) |
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Level Design|Level Design]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Level Design|Level Design]]''' }} | ||
{{td| [[Map (level design)| | {{td| [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Scripting|Scripting]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Scripting|Scripting]]''' }} | ||
{{td| Scripting can be used for adding new functionality or logic to [[Entity| | {{td| Scripting can be used for adding new functionality or logic to [[Entity|entities]]. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Modeling|Modeling]]'''}} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Modeling|Modeling]]'''}} | ||
{{td| [[Model| | {{td| [[Model|Models]] are the detailed 3D objects that appear in the game world. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Material System|Materials]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Material System|Materials]]''' }} | ||
{{td| [[Texture| | {{td| [[Texture|Textures]] and [[Shader|shaders]] are combined in {{Source|bold}} to create [[Material|materials]]. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Sound System|Sounds]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Sound System|Sounds]]''' }} | ||
{{td| Quality [[Sound and Music| | {{td| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Particle System|Particles]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Particle System|Particles]]''' }} | ||
{{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview| | {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|particles]]. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:AI|Artificial Intelligence]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:AI|Artificial Intelligence]]''' }} | ||
{{td| AI controls the behavior of all but the simplest of [[NPC| | {{td| AI controls the behavior of all but the simplest of [[NPC|NPC]] actions. }} | ||
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Choreography|Choreography]]''' }} | | {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Choreography|Choreography]]''' }} | ||
{{td| Direct your digital actors' performances with [[Choreography creation| | {{td| Direct your digital actors' performances with [[Choreography creation|choreographed scenes]]. }} | ||
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| {{td|font-size=14px|bgcolor=#303030|radius=0 0 0 3px| '''[[:Category:IO System|I/O System]]''' }} | | {{td|font-size=14px|bgcolor=#303030|radius=0 0 0 3px| '''[[:Category:IO System|I/O System]]''' }} | ||
{{td|radius=0 0 3px 0| The [[Inputs and Outputs| | {{td|radius=0 0 3px 0| The [[Inputs and Outputs|I/O system]] is the backbone of most levels in Source-based games/mods. }} | ||
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Revision as of 01:34, 20 August 2024
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the Source Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |
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