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SDK Docs: Difference between revisions

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(Same as HL1 SDK, neutral darken table colours for better contrast. Also, this needs an overview text like HL1 SDK.)
(blue links)
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Level Design|Level Design]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Level Design|Level Design]]''' }}
  {{td| [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }}
  {{td| [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Scripting|Scripting]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Scripting|Scripting]]''' }}
  {{td| Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]]. }}
  {{td| Scripting can be used for adding new functionality or logic to [[Entity|entities]]. }}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Modeling|Modeling]]'''}}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Modeling|Modeling]]'''}}
  {{td| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }}
  {{td| [[Model|Models]] are the detailed 3D objects that appear in the game world. }}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Material System|Materials]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Material System|Materials]]''' }}
  {{td| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in {{Source|bold}} to create [[Material|<span style=color:#E1E0DF>materials</span>]]. }}
  {{td| [[Texture|Textures]] and [[Shader|shaders]] are combined in {{Source|bold}} to create [[Material|materials]]. }}
}}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Sound System|Sounds]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Sound System|Sounds]]''' }}
  {{td| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }}
  {{td| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }}
}}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Particle System|Particles]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Particle System|Particles]]''' }}
  {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]. }}
  {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|particles]]. }}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:AI|Artificial Intelligence]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:AI|Artificial Intelligence]]''' }}
  {{td| AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions. }}
  {{td| AI controls the behavior of all but the simplest of [[NPC|NPC]] actions. }}
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| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Choreography|Choreography]]''' }}
| {{td|font-size=14px|bgcolor=#303030| '''[[:Category:Choreography|Choreography]]''' }}
  {{td| Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]]. }}
  {{td| Direct your digital actors' performances with [[Choreography creation|choreographed scenes]]. }}
}}
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| {{td|font-size=14px|bgcolor=#303030|radius=0 0 0 3px| '''[[:Category:IO System|I/O System]]''' }}
| {{td|font-size=14px|bgcolor=#303030|radius=0 0 0 3px| '''[[:Category:IO System|I/O System]]''' }}
  {{td|radius=0 0 3px 0| The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods. }}
  {{td|radius=0 0 3px 0| The [[Inputs and Outputs|I/O system]] is the backbone of most levels in Source-based games/mods. }}
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Revision as of 01:34, 20 August 2024

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SDK - Background.png