Half-Life 2: Lost Coast: Difference between revisions
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The game is available for free to all owners of {{hl2|1}}, and can be only obtained after purchasing {{hl2|name}}. It was originally planned as a section of the [[Highway 17]] chapter of '''Half-Life 2'''. | The game is available for free to all owners of {{hl2|1}}, and can be only obtained after purchasing {{hl2|name}}. It was originally planned as a section of the [[Highway 17]] chapter of '''Half-Life 2'''. | ||
Additionally, a cut down version of '''Half-Life 2: Lost Coast''' is available in the [[Source SDK Base]]s as a non-playable hardware test, labeled SourceTest (or Source Engine Test). This version | Additionally, a cut down version of '''Half-Life 2: Lost Coast''' is available in the [[Source SDK Base]]s as a non-playable hardware test, labeled SourceTest (or Source Engine Test). This version is reduced to only the preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their system performance & framerate and an option to upload them to Valve. This version also lacks the commentary or any user playability whatsoever. | ||
== Features == | == Features == |
Revision as of 11:24, 5 August 2024
Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine.
The game is available for free to all owners of Half-Life 2, and can be only obtained after purchasing Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest (or Source Engine Test). This version is reduced to only the preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their system performance & framerate and an option to upload them to Valve. This version also lacks the commentary or any user playability whatsoever.
Features
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
- npc_fisherman
- npc_combine_s
- npc_headcrab_black
- npc_seagull
- npc_combinegunship with a helicopter model
Gallery
System Requirements
Windows (Old Engine):
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz (Pentium 4 or Athlon 2800+ processor)
- RAM: 256 MB
- Disk space: 4.5 GB
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 compatibility level or higher)
HDR requires DirectX 9.0 or higher graphics card
Windows (New Engine):
- OS: Windows 7 or later
- CPU:1.7 GHz and/or Dual-core
- RAM: 1GB RAM
- Disk space: 6.5 GB (15GB+ recommended)
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 8.0 compatibility level or higher)
HDR requires DirectX 9.0 or higher graphics card

User using these OS can downgrade to previous version of the game by using the previous beta branch. But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.
OS X:
- OS X 10.5.8, 10.6.3 (up to 10.14.6)
- CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)

User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.
Linux:
- OS: Ubuntu 12.04, SteamOS 1.0 or later
Other Linux distros supported. - CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)


External links
Half-Life 2: Lost Coast on Combine OverWiki
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