CFG: Difference between revisions
Jump to navigation
Jump to search
Tip:It can be useful to keep situational keybinds in files other than autoexec.cfg.
Confirm:What exactly happens after exec autoexec.cfg.
No edit summary |
|||
Line 29: | Line 29: | ||
| '''[[Customizing_Options:_Keyboard#cfg.2Fconfig_default.cfg|config_default.cfg]]''' || Ran when no config.cfg is present or when player clicks the 'Use Defaults' button in the keyboard tab in the options panel, see [[Customizing Options: Keyboard]]. | | '''[[Customizing_Options:_Keyboard#cfg.2Fconfig_default.cfg|config_default.cfg]]''' || Ran when no config.cfg is present or when player clicks the 'Use Defaults' button in the keyboard tab in the options panel, see [[Customizing Options: Keyboard]]. | ||
|- | |- | ||
| '''360controller.cfg''' || Used for players using {{360| | | '''360controller.cfg''' || Used for players using {{360|2}} {{xone|2}}, {{xbseries|1}} (or XInput-compatible) controllers, lists the controls for the controller. Automatically executed when player enable Gamepad support in game options. | ||
{{Note|Gamepad option (referred as Legacy gamepad support) in Options menu was removed in {{hl2|1}} since 20th Anniversary Update. However the {{code|joystick}} [[ConVar]] still works and can be enabled.}} | |||
|- | |- | ||
| '''360controller-linux.cfg''' || Used for players using {{360| | | '''360controller-linux.cfg''' || Used for players using {{360|2}}, {{xone|2}}, {{xbseries|1}} (or XInput-compatible) controllers on Linux systems, lists the controls for the controller. {{confirm|executed after 360controller.cfg.}} | ||
|- | |- | ||
| '''undo360controller.cfg''' || Used for players using {{360| | | '''undo360controller.cfg''' || Used for players using {{360|2}}, {{xone|2}}, {{xbseries|1}} (or XInput-compatible) controllers when they want to undo the effects of the controller. {{todo|Find out when this is executed.}} | ||
|- | |- | ||
| '''game.cfg''' || Ran every time a map is loaded. | | '''game.cfg''' || Ran every time a map is loaded. |
Latest revision as of 06:34, 10 February 2025
Configuration file (or CFG) is a Source games text file used to execute a newline-delimited list of console commands to the Developer Console. The .cfg file extension can be found everywhere and is not specific to Source.


File format
- Each line is considered a command. Note that each command can still consist of multiple commands delimited with the semicolon
;
. - Comments can be added by using
//
. These two characters and everything following after them is ignored by the engine until the next line starts. - Cheat commands require sv_cheats 1 enabled, otherwise they have no effect. To configure a mod's default cheat convars, VScript or point_servercommand can achieve this on map start without having to enable sv_cheats.
Files
The folder <game>/cfg/
is usually dedicated to CFG files and can be further organized in subdirectories, and referred in exec by relative path.
This is a table listing common CFG files found in mods and games alike.
CFG | Description |
---|---|
autoexec.cfg | Ran on game start up, so one can easily create the file and put any commands that one doesn't want to type each time. |
chapter#.cfg | Ran when the player picks the chapter, with # being the chapter number, see Adding chapters to your mod. |
config.cfg | Ran on game start up, this is created automatically when the player runs the game/mod for the first time. ![]() |
config_default.cfg | Ran when no config.cfg is present or when player clicks the 'Use Defaults' button in the keyboard tab in the options panel, see Customizing Options: Keyboard. |
360controller.cfg | Used for players using ![]() ![]() ![]() |
360controller-linux.cfg | Used for players using ![]() ![]() ![]() |
undo360controller.cfg | Used for players using ![]() ![]() Todo: Find out when this is executed.
|
game.cfg | Ran every time a map is loaded. |
listenserver.cfg | Ran when a listen server is being started, and runs every time the map is changed. |
modsettings.cfg | Ran on game start up, unless not found in mod folder. |
server.cfg | Ran when a dedicated server is being started, and runs every time the map is changed. |
skill_manifest.cfg | Runs every time the map is changed, used to list the skill.cfgs to execute. |
sourcevr_modfoldername.cfg | (in all games since ![]() |
userconfig.cfg | Ran on game start up, for "custom configurations", as a comment in config.cfg describes it. The pre-Steam version of Half-Life does not load it automatically, and users place configurations in autoexec.cfg instead. (rumor) |
valve.rc | Special cfg file with the .rc extension, it's ran on game start up and executes autoexec.cfg along with a few other commands. |
See also
- Mini-mod tutorial
- vtest - Alternative to cfg files.
- alias
- echo