Titanfall engine branch: Difference between revisions
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; 64-bit support | ; 64-bit support | ||
: Full support for 64-bit. 32-bit are not supported on this branch. | : Full support for 64-bit, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported on this branch. | ||
; New netcode | ; New netcode | ||
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; Audio system improvements | ; Audio system improvements | ||
: Speex audio codec | |||
: {{360|4}} version of Titanfall uses Wwise for audio. | |||
: Miles Sound System (for {{titanfall2|4}} and {{apex|4}}) has been updated to properly support 7.1 surround on modern systems and better [[DSP]] effects. | : Miles Sound System (for {{titanfall2|4}} and {{apex|4}}) has been updated to properly support 7.1 surround on modern systems and better [[DSP]] effects. | ||
; Better [[HDR|HDR Rendering]] | ; Better [[HDR|HDR Rendering]] | ||
: | : | ||
; Native HDR displays support (not to be confused with HDR Rendering) | ; Native HDR displays support (not to be confused with HDR Rendering) | ||
: {{Only|{{ps5|4}}{{xbseries}}|4}}, | : {{Only|{{ps5|4}}{{xbseries}}|4}}. On PC, it can be workaround by using Windows 11's Auto HDR feature. | ||
; [[Anti-aliasing#TAA|TAA anti-aliasing]] | ; [[Anti-aliasing#TAA|TAA anti-aliasing]] | ||
: '''TAA''' (aswell as TXAA, TSSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering. It is a spatial anti-aliasing technique that works by combines information from past frames and the current frame to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness to the image ([https://www.youtube.com/watch?v=GJ0eFYJYkkw Example]). | : '''TAA''' (aswell as TXAA, TSSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering. It is a spatial anti-aliasing technique that works by combines information from past frames and the current frame to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness to the image ([https://www.youtube.com/watch?v=GJ0eFYJYkkw Example]). | ||
; Custom in-house Sound System | ; Custom in-house Sound System | ||
: | : | ||
; Modern console support ({{PS4|4}}, {{PS5|4}}, {{nsw|4}}, {{Xboxone|4}} and {{XboxXS|4}}) | ; Modern and next-gen console support ({{PS4|4}}, {{PS5|4}}, {{nsw|4}}, {{Xboxone|4}} and {{XboxXS|4}}) | ||
: Of little use to modders, needless to say! | : Of little use to modders, needless to say! | ||
Revision as of 02:30, 14 June 2024

Promotional screenshot of
Apex Legends, which runs on a heavily modified version of the Source Engine called Titanfall branch, featuring DirectX (Direct3D) 11, detailed models and better graphics, plus increased the engine limit, allowing maps to be larger.

The Titanfall branch is a third-party Source branch developed by Respawn Entertainment using licensed Source Engine code from Valve. It is a heavily modified version of the Portal 2 engine branch[1] that adds many huge modifications and improvements that bring Source close to modern standards, while keeping the game running on consoles at 60FPS. This engine branch is still in active development.
Features
Todo: List all of the features of this modified engine.
- Native DirectX 11 (dxlevel 110) and DirectX 12 (dxlevel 120) (only in
) renderer
- DirectX 11 (which includes Direct3D 11 renderer) is now supported, previous version has been dropped. DirectX 12 is also supported in
Apex Legends when launched with -eac_launcher_settings SettingsDX12.json launch option.
- DirectX 12 (which includes Direct3D 12 renderer) requires Windows 10 or 11 in order to work.
Confirm:Does Windows 7 supports Apex Legends running in DX12 mode after 2019 OS update?
- New rendering system with Physically Based Rendering
- Texture streaming (also in
)
- 64-bit support
- Full support for 64-bit, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported on this branch.
- New netcode
- Customized version of BSP and VPK
- Audio system improvements
- Speex audio codec
Xbox 360 version of Titanfall uses Wwise for audio.
- Miles Sound System (for
Titanfall 2 and
Apex Legends) has been updated to properly support 7.1 surround on modern systems and better DSP effects.
- Better HDR Rendering
- Native HDR displays support (not to be confused with HDR Rendering)
- (only in
PlayStation 5
). On PC, it can be workaround by using Windows 11's Auto HDR feature.
- TAA anti-aliasing
- TAA (aswell as TXAA, TSSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering. It is a spatial anti-aliasing technique that works by combines information from past frames and the current frame to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness to the image (Example).
- Custom in-house Sound System
- Modern and next-gen console support (
PlayStation 4,
PlayStation 5,
Nintendo Switch,
Xbox One and
Xbox Series X/S)
- Of little use to modders, needless to say!
Availability
See also: Category:Titanfall engine branch games
Titanfall (earlier version, delisted on Steam)
Titanfall 2 (earlier version)
Apex Legends
References
References |
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