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Template:This is a: Difference between revisions

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(rewrite should be complete!)
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{{rewrite|User:Pee/Sandbox/this is a}}
<!--
This rewrite is complete except for translations. You can help by adding translations to its [[User:Pee/Sandbox/this is a/strings|strings page]].
{{Doc}}
<includeonly><onlyinclude><!--
-->{{#if:{{{name|}}}|{{#if:{{{notitlechange|}}}||{{#switch:{{{1|}}}|#default={{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|{{{name}}}}}|noreplace}}}}|cvar|convar|command=|shader|s0|s1=}} }}<!--


+ Icon for entity +
    Page display name


-->{{#if:{{{sprite|}}}
-->{{#if:{{{name|}}}
|[[File:{{#ifeq:{{{sprite}}}|1
  |{{yesno|{{{notitlechange|no}}}
|{{{name|{{PAGENAME}}}}}.png
      |yes =
|{{{sprite}}}}}|left|link=]]<!--
      |no = {{#switch:{{{1}}}
-->}}<!--
          |#default = {{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|{{{name}}} }}|noreplace}}
          |console command|console variable|pixel shader|vertex shader =
        }}
    }}
}}<!--


++ Icon for game ++
    Icon for entity


-->{{#switch: {{{icon|0}}}
-->{{yesno|{{{sprite|no}}}
|#default={{Game icon|{{{icon}}}}}&nbsp;
  |yes = [[File:{{{name|{{PAGENAME}} }}}.png|left|link=]]
|1={{Game icon|{{{game}}}}}&nbsp;
  |def = [[File:{{{sprite}}}|left|link=]]
|0=
}}<!--
}}<!--


++ "This is a ______ available in" ++
    Icon for game


-->{{Autolang
-->{{yesno|{{{icon|no}}}
|{{#if:{{{name|}}}
  |yes = {{Game icon|{{{game}}} }}&nbsp;
|{{Code|select=all| {{{name}}} }}
  |def = {{Game icon|{{{icon}}} }}&nbsp;
|{{#ifeq:{{{this|}}}|0||{{{this|This}}} }}
}}<!--
}}<!--
--> is a<!--
-->{{#switch:{{{cut|}}}||0=|&nbsp;cut}} {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internal]]
}}<!--
--> {{#switch:{{{1}}}<!-- Please leave it like this, it's infinitely easier to edit. (also, allows languages that would've had incompatible sentence ordering to be added.) -->
|#default =  {{{1|}}}
|point entity = [[point entity]]
|brush entity = [[brush entity]]
|mesh entity = [[mesh entity]]
|path  entity = [[path entity]]
|QC command = [[:Category:QC Commands|QC command]]
|console command = [[Developer console#submitting|console command]]
|console variable = [[Console variable|console variable]]
|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|shader parameter=[[material]] [[shader]] parameter
}}<!--
--> available{{#if:{{{shader|}}}|&nbsp;on the {{Shader Name|{{{shader|}}}}} shader|}} in&nbsp;
 
|eo={{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||ĉi tio}}
}}<!--
--> estas<!--
--><!--TODO: add translation for cut --> {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internan estaĵon]]
}}<!--
--> {{#switch:{{{1}}}
|#default =  {{{1|}}}
|point entity = [[point entity|punktan estaĵon]]
|brush entity = [[brush entity|superaĵan estaĵon]]
|mesh entity = [[mesh entity|retan estaĵon]]
|path entity = [[path entity|vojan estaĵon]]
|QC command = [[:Category:QC Commands|QC command]]
|console command = [[Developer console#submitting|console command]]
|console variable = [[Console variable|console variable]]
|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|shader parameter=[[material]] [[shader]] parameter
}}<!--
--> uzeblan en&nbsp;


|ru={{#if:{{{name|}}}
    All the actual text
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|Это}}} }}
}} {{#if:{{{name|}}}|— это}}<!--
--> <!--TODO: add translation for cut --> {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|внутренний]]
}} <!--
-->{{#switch:{{{1}}}
|#default = {{{1|}}}
|point entity = [[point entity|точечный объект мира]]
|brush entity = [[brush entity|объёмный объект мира]]
|mesh entity = [[mesh entity|сеточный объект мира]]
|path entity = [[path entity|объект пути]]
|QC command = [[:Category:QC Commands|QC команда]]
|console command = [[Developer console#submitting|консольная команда]]
|console variable = [[console variable|консольная переменная]]
|pixel shader=[[Shader#Pixel shaders|пиксельное оттенение]]
|vertex shader=[[Shader#vertex shaders|вершинное оттенение]]
|shader parameter=[[material|материальный]] параметр [[shader|оттенения]]
}}<!--
-->, доступный&nbsp;


|zh={{#if:{{{name|}}}
-->{{this is a/strings|this is a
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|这}}} }}
}}<!--
-->是一个<!--
-->{{#switch:{{{cut|}}}||0=|被移除的}}{{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|内部的]]
}}{{#switch:{{{1}}}
|#default = {{{1|}}}
|point entity = [[point entity|点实体]]
|brush entity = [[brush entity|固实体]]
|mesh entity = [[mesh entity|网格实体]]
|path entity = [[path entity|路径实体]]
|QC command = [[:Category:QC Commands|QC 命令]]
|console command = [[Developer console#submitting|控制台命令]]
|console variable = [[Console variable|控制台变量]]
|pixel shader=[[Shader#Pixel shaders|像素着色器]]
|vertex shader=[[Shader#vertex shaders|顶点着色器]]
|shader parameter=[[material|材质]][[shader|着色器]]参数
}}<!--
-->存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--


-->|hr={{#if:{{{name|}}}
  |this = {{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
      |{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|ovo}}} }}
      |{{yesno|{{{this}}}|yes={{{this|{{this is a/strings|this}} }}} }} <!-- If the parameter "this" is defined as anything except a 0, no etc., then it reads as a translation of the word "this" -->
}}<!--
    }}
--> je <!--
-->{{#switch:{{{cut|}}}||0=|uklonjeno}} {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|unutarnji entitet]]
}}{{#switch:{{{1}}}
|#default = {{{1|}}}
|point entity = [[point entity|pokazački entitet]]
|brush entity = [[brush entity|četkasti entitet]]
|mesh entity = [[mesh entity|mrežasti entitet]]
|path entity = [[path entity|putni entitet]]
|QC command = [[:Category:QC Commands|QC naredba]]
|console command = [[Developer console#submitting|konzolna naredba]]
|console variable = [[Console variable|konzolna varijabla]]
|pixel shader=[[Shader#Pixel shaders|piksel shader]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|shader parameter=[[material|materijal]] [[shader|shader]] parametar
}}<!--
--> dostupan u{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
-->}}<!--


+ game series +


-->{{#switch: {{{series|1}}}
  |internal = {{yesno|{{{internal|}}}|yes={{this is a/strings|internal}} }}
| l4ds
  |cut = {{yesno|{{{cut|}}}|yes={{this is a/strings|cut}} }}
| l4d
| Left 4 Dead={{Autolang|the|hr=|ru=в|zh=}} {{l4dseries|{{#ifeq:{{{icon|0}}}|0|4|3}}|suf={{Autolang||zh=:zh-cn}}}}
| portal
| Portal
| portal2
| p2
| Portal 2={{Autolang|the|hr=|ru=в|zh=}} {{portalserieslinked|4|nt=1}}
| #default={{Autolang|the|hr=|ru=в серии игр|zh=}} [[{{{series}}}]] {{Autolang|series|hr=seriji|ru=|zh=系列}}
| 1={{#if: {{{seriescs|}}}
  | {{Autolang|the|ru=в серии игр|hr=|zh=}} [[{{{seriescs}}}]] {{Autolang|series|ru=|hr=seriji|zh=系列}} <!--


+ games +


-->{{#if:{{{game|}}}
  |type = {{if empty|{{this is a/strings|type|{{{1}}} }} |{{{1}}} }} <!-- if not a valid type, default to whatever the parameter says -->
| ({{Autolang|since|hr=od|eo=post|ru=начиная с|zh=自从}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }}{{Autolang||zh=&nbsp;以来}})
}}
  | {{#if: {{{game|}}}
| <!-- Multiple games -->{{#if:{{{game1|}}}
  | {{Autolang
|the following {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}}
|0|2|source|Source={{source|4.1}}
|3|source2|Source2|Source 2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}}}}}<!--
--> games or engine branches:<br><!--
-->|zh=以下 {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}}
|0|2|source|Source={{source|4.1}}
|3|source2|Source2|Source 2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}}}}}<!--
--> 游戏:<br><!--
-->|hr=sljedećem {{#switch:{{{engine|pogonu}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}}
|0|2|source|Source={{source|4.1}}
|3|source2|Source2|Source 2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;i&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;i&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}}}}}<!--
--> igrama ili pogonskim granama<br>
|ru=в следующих {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc={{gldsrc|4.1}}
|0|2|source={{source|4.1}}
|3|source2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}
|0|2|source|Source={{source|4}}
|3|source2|Source2|Source 2={{source2|4}}
}}}}}}<!--
--> играх:<br>
}}<!--
  -->{{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |4}} | {{ {{game icon name|{{{game}}} }}|4}} }}<!--
  -->{{#if:{{{game2|}}}|{{Autolang|,&nbsp;|zh=、|hr=}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;|hr=&nbsp;i&nbsp;}}}}<!--
  -->{{#ifexist: Template:{{{game1|}}} | {{ {{{game1}}} |4}} | {{ {{game icon name|{{{game1}}} }}|4}} }}<!--
  -->{{#if:{{{game2|}}}|{{#if:{{{game3|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game2|}}} | {{ {{{game2}}} |4}} | {{ {{game icon name|{{{game2}}} }}|4}} }} }}<!--
  -->{{#if:{{{game3|}}}|{{#if:{{{game4|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game3|}}} | {{ {{{game3}}} |4}} | {{ {{game icon name|{{{game3}}} }}|4}} }} }}<!--
  -->{{#if:{{{game4|}}}|{{#if:{{{game5|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game4|}}} | {{ {{{game4}}} |4}} | {{ {{game icon name|{{{game4}}} }}|4}} }} }}<!--
  -->{{#if:{{{game5|}}}|{{Autolang|&nbsp;and&nbsp;|eo=&nbsp;kaj&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}{{#ifexist: Template:{{{game5|}}} | {{ {{{game5}}} |4}} | {{ {{game icon name|{{{game5}}} }}|4}} }} }}<!--
  Single game
  -->|{{Autolang||ru=в}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }}
  }}
| {{Autolang|all|eo=ĉiuj|ru=во всех играх на платформе|zh=所有的|hr=svim}} {{#switch:{{{engine|}}}|#default={{{engine|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|goldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|source 2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}<!--
-->{{Autolang|1={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}}}}}
  |hr={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;i&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}{{#if:{{{engine2|}}}|&nbsp;i&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}}}}}
  |zh={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}}}}}}}<!--


"games, except/since/before" (todo: finish moving these all into a single autolang.)


-->{{Autolang
  |in = {{#if:{{{game|}}}<!--
|   &nbsp;games<!--
    -->|{{this is a/strings|list
-->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;except {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}
          |{{game icon|{{{game}}}|4}}<!--
        -->|{{game icon|{{{game1}}}|4}}<!--
        -->|{{game icon|{{{game2}}}|4}}<!--
        -->|{{game icon|{{{game3}}}|4}}<!--
        -->|{{game icon|{{{game4}}}|4}}<!--
        -->|{{game icon|{{{game5}}}|4}}<!--
    -->}}
      |{{#if:{{{series|}}}
          |{{series icon|{{{series}}}|4}}
          |{{this is a/strings|all games
              |engine = {{this is a/strings|list
                  |{{ {{{engine|Source}}}|4}}<!--
                -->|{{#if:{{{engine1|}}}|{{ {{{engine1}}}|4}} }}<!--
                -->|{{#if:{{{engine2|}}}|{{ {{{engine2}}}|4}} }}<!--
            -->}}
            }}
        }}
    }}


|eo=&nbsp;ludoj<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;krom {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}


|hr=&nbsp;igrama<!--
  |since = {{#if:{{{since|}}}|{{this is a/strings|since|since={{game icon|{{{since}}}|4}} }} }}
-->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;osim {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}
  |before = {{#if:{{{before|}}}|{{this is a/strings|before|before={{game icon|{{{before}}}|4}} }} }}
  |except = {{#if:{{{except|}}}|{{this is a/strings|except|except={{game icon|{{{except}}}|4}} }} }}


|ru=<!--
  |except-multi = {{#if:{{{except-multi|}}}|{{this is a/strings|except|except={{{except-multi}}} }} }}
-->{{#if:{{{except|}}}{{{except-multi|}}}|, за исключением {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}


|zh=&nbsp;游戏<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|,除了{{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} 以外 }}
}}<!--
  -->{{#if: {{{since|}}}
|{{Autolang
|&nbsp;{{#if:{{{before|}}}|from|since}}&nbsp;
|hr=&nbsp;od&nbsp;
|eo=&nbsp;post&nbsp;
|ru=, начиная с
|zh=,自从&nbsp;}}<!--
-->{{#ifexist: Template:{{{since|}}} | {{ {{{since}}} |4}} | {{ {{game icon name|{{{since}}} }}|4}} }} {{Autolang||zh=以来}} }}<!--
  -->{{#if: {{{before|}}}
| {{Autolang
|&nbsp;{{#if:{{{since|}}}|until|before}}
|hr=&nbsp;prije
|eo=&nbsp;antaŭe
|zh=&nbsp;(存在于
|ru=, до}} {{#ifexist: Template:{{{before|}}} | {{ {{{before}}} |4}} | {{ {{game icon name|{{{before}}} }}|4}} }} {{Autolang||zh=以前)}} }}
}}
  }}
}}<!--
}}<!--


++ "." ++
    Categories
 
-->{{Dictionary/common|.}}<!--
 
  + Warning (if {{{1}}} is not specified) +
 
-->{{#ifeq:{{{1|}}}||{{Warning|{{Autolang|The necessary parameter {{Code|{{Param|[[Template:This is a|1]]}}}} has not been specified.|zh=必要的参数 {{Code|{{Param|[[Template:This is a|1]]}}}} 尚未指定。}}}}}}<!--


+ Category for (non-)internal entitiy +
-->{{yesno|{{{nocat|no}}}
|yes =
|no = {{#if:{{this is a/strings|type|{{{1}}} }}
      |{{#if:{{{game|}}} |{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game}}} |cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
    -->{{#if:{{{game1|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game1}}}|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
    -->{{#if:{{{game2|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game2}}}|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
    -->{{#if:{{{game3|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game3}}}|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
    -->{{#if:{{{game4|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game4}}}|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
    -->{{#if:{{{game5|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{game5}}}|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--


-->{{#ifeq:{{{nocat|0}}}|0| {{#switch:{{{1|}}}
    -->{{#if:{{{engine|}}} |{{this is a/category|{{{1}}}|type={{{type}}}|in={{{engine}}} base |cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
|#default=<!--
    -->{{#if:{{{engine1|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{engine1}}} base|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
-->{{#switch:{{lc:{{{internal}}}}}
    -->{{#if:{{{engine2|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{engine2}}} base|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--
| 1
| true = {{main other|[[Category:Internal entities]]}}
| #default = {{main other|[[Category:Non-internal entities]]}}<!--
-->}}
|e2|brush|brush entity={{main other|[[Category:Non-internal entities]]}}
|e1|e3|int point|int brush={{main other|[[Category:Internal entities]]}}
|vertex shader|pixel shader|s1|s0|s2|shader parameter|c1|c0|c2|cvar|convar|console variable|command|console command|QC command=<!--
-->}} }}<!--


+ Entity Categories +
    -->{{#if:{{{series|}}}|{{this is a/category|{{{1}}}|type={{{type}}}|in={{{series}}} series|cut={{{cut|}}}|internal={{{internal|}}} }} }}<!--


-->{{#ifeq:{{{nocat|0}}}|0|<!-- if nocat != 0, skip the following
    Add to Category:Source base (type) if game, engine, and series are all unspecified


-->{{#if: {{{game|}}}
    -->{{#if:{{{game|}}}{{{engine|}}}{{{series|}}}||{{this is a/category|{{{1}}}|type={{{type}}}|in=source base|cut={{{cut|}}}|internal={{{internal|}}} }} }}
| {{Main other|[[Category:{{{game}}} {{{topic|<!--
    }}
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters
}}<!---->}}}]]}}
{{Main other|<!--
-->{{#if:{{{game1|}}}|<!--
-->[[Category:{{{game1}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game2|}}}|<!--
-->[[Category:{{{game2}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game3|}}}|<!--
-->[[Category:{{{game3}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game4|}}}|<!--
-->[[Category:{{{game4}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game5|}}}|<!--
-->[[Category:{{{game5}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}
|}}
<!-- else if not {{{game}}}: -->
| {{#if: {{{series|}}}
  | {{Main other|[[Category:{{{series}}} series {{{topic|<!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}<!---->}}}]]<!--
Game Specific
-->{{#switch:{{{series|}}}<!--
-->|#default=<!--
-->|l4d|l4ds|Left 4 Dead|Left 4 Dead series=[[Category:Left 4 Dead <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}]] [[Category:Left 4 Dead 2 <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}]]<!--
-->}}<!--
-->}}
<!-- else if not {{{series}}} -->
  | {{#if: {{{seriescs|}}}
| {{Main other|[[Category:{{{seriescs}}}: Source <!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar|console variable=console variables
|c1|command|console command=console commands
|c0|QC command=QC commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters
}}]]}}
}}
  }}
}}<!--
}}<!--


-->{{main other|<!--
     Top icons
-->{{#switch:{{{1|}}}
|e0|point|point entity    =[[Category:Point Entities]]
|e1|int point=[[Category:Point Entities]]
|e2|brush|brush entity    =[[Category:Brush Entities]]
|e3|int point=[[Category:Brush Entities]]
|e4|mesh|mesh entity     =[[Category:Mesh Entities]]
|e5|path|path entity    =[[Category:Path Entities]]
|s0|pixel shader  =[[Category:Pixel Shaders]]
|s1|vertex shaders=[[Category:Vertex Shaders]]
}}<!--
-->{{#switch:{{{1|}}}<!--
-->|#default=[[Category:Entities]]<!--
-->|c1|c2|c0|QC command|cvar|convar|command|console command|console variable|s0|s1|pixel shader|vertex shader=|s2|shader parameter=<!--
-->}}<!--
-->}}<!--
  ++ Engines Categories ++
-->{{#ifeq:{{{game|}}}||{{Main other|[[Category:<!--
-->{{#switch:{{{engine|}}}<!--
-->|#default={{{engine|Source}}}<!--
-->|0|2|source|Source=Source<!--
-->|1|goldsrc|gldsrc|GoldSrc=GoldSrc<!--
-->|3|source2|Source 2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}]]}}<!--
-->{{#if:{{{engine1|}}}|{{Main other|[[Category:<!--
-->{{#switch:{{{engine1|}}}<!--
-->|#default={{{engine1|Source}}}<!--
-->|0|2|source=Source<!--
-->|1|goldsrc|gldsrc=GoldSrc<!--
-->|3|source2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}]]}}}}<!--
-->{{#if:{{{engine2|}}}|{{Main other|[[Category:<!--
-->{{#switch:{{{engine2|}}}<!--
-->|#default={{{engine2|Source}}}<!--
-->|0|2|source|Source=Source<!--
-->|1|goldsrc|gldsrc|GoldSrc=GoldSrc<!--
-->|3|source2|Source 2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar|console variable=console variables<!--
-->|c1|command|console command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s2|shader parameter=shader parameters<!--
-->}}]]}}}}}}<!--


++ Cut entities ++
-->{{#if:{{{engine|}}}|{{ {{{engine}}} topicon|nocat=1}} }}<!--
-->{{#if:{{{engine1|}}}|{{ {{{engine1}}} topicon|nocat=1}} }}<!--
-->{{#if:{{{engine2|}}}|{{ {{{engine2}}} topicon|nocat=1}} }}<!--


-->{{#switch:{{{cut|}}}||0=|{{Main other|[[Category:Cut Entities]]|}}}}<!--
-->{{#if:{{{engine|}}}{{{game|}}}{{{series|}}}||{{source topicon|nocat=1}} }}<!--


-->}}<!-- end if nocat != 0
    Warning if {{{1}}} is not present


--></onlyinclude></includeonly><!--
--><includeonly>{{#if:{{{1|}}}||{{warning|{{this is a/strings|missing parameter }} }} }}</includeonly><!--


-->[[Category:Templates]]<!--
--><noinclude>{{doc}}</noinclude>
-->[[Category:Formatting templates]]<!--
-->[[Category:Entity Templates]]<!--
-->[[Category:FGD Templates]]

Revision as of 18:07, 18 May 2024

This {{{dx}}} is a {{{semi-internal}}} {{{1}}} {{{for the shader}}} available in all Source Source games.

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Curly brackets white.pngTemplate Documentation [view] [edit]
Icon-translate.png Available doc translations
View
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Icon-translate.png
This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Number of strings:32
Approximate status of translation:English (en) 96.88% Deutsch (de) 84.38% Español (es) 68.75% Esperanto (eo) 53.13% Suomi (fi) 78.13% Hrvatski (hr) 96.88% Português do Brasil (pt-br) 81.25% Русский (ru) 96.88% Slovenčina (sk) 81.25% 中文 (zh) 84.38% 
Gnome app science.png
This template uses a Testcases subpage
You can test how this page looks with it's different skins and parsers.

This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.

Usage

This template is usually written in a single line. To use it, insert {{This is a}} into the desired page and specify the parameters to the right of the template name in the following format: {{This is a|parameter 1 = value|parameter 2 = value}}.

Parameters and Examples

*: Necessary parameters.

Parameter Description Example Preview

*
{{{1}}}

The type of the object need to describe. The following types are available:
Entities:

Console Variables, Commands, QC Commands:

Miscellaneous:

  • Custom (You can specify the type yourself. See examples)
Note.pngNote:Template will not add entity categories when using non-entity type (such as console variable).
{{this is a|''incredible entity''}}
{{this is a|brush entity|engine=GoldSrc|nocat=1}}
{{this is a|console variable|name=sv_cheats|notitlechange=1|nocat=1}}
{{this is a|pixel shader|name=LightmappedGeneric|notitlechange=1|nocat=1}}

This {{{dx}}} is a {{{semi-internal}}} incredible entity {{{for the shader}}} available in all Source Source games.

This {{{dx}}} is a {{{semi-internal}}} brush entity {{{for the shader}}} available in all GoldSrc GoldSrc games.

sv_cheats {{{dx}}} is a {{{semi-internal}}} console variable {{{for the shader}}} available in all Source Source games.

LightmappedGeneric {{{dx}}} is a {{{semi-internal}}} Pixel shader {{{for the shader}}} available in all Source Source games.

{{{shader}}} {{{shader1}}} ~ {{{shader5}}}

The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders.
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}}
$lightmap {{{dx}}} is a {{{semi-internal}}} material shader parameter {{{for the shader}}} available in {{Game icon}} is deprecated. Use {{Software}} instead.

, {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead.

, and {{Game icon}} is deprecated. Use {{Software}} instead..

{{{dx}}}

Add DirectX levels inline text. Available versions:

  • DirectX 8 - dx8
  • DirectX 9 (SM 2.0)- dx9
  • DirectX 9.0c (SM 3.0) - dx95 or dx90c
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}

$lightwarptexture {{{dx}}} is a {{{semi-internal}}} material shader parameter {{{for the shader}}} available in all Source Source games since {{Game icon}} is deprecated. Use {{Software}} instead..

$lightwarptexture {{{dx}}} is a {{{semi-internal}}} material shader parameter {{{for the shader}}} available in all Source Source games since {{Game icon}} is deprecated. Use {{Software}} instead..

$lightwarptexture {{{dx}}} is a {{{semi-internal}}} material shader parameter {{{for the shader}}} available in all Source Source games since {{Game icon}} is deprecated. Use {{Software}} instead..

{{{engine}}} {{{engine1}}} {{{engine2}}}

Which engine the subject belongs to.

Icon-Important.pngImportant:To add multiple engines, please use parameter {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
{{this is a|point entity|engine=GoldSrc|engine1=Source}}
{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}}

This {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all GoldSrc GoldSrc and Source Source games.

This {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all GoldSrc GoldSrc, Source Source, and Source 2 Source 2 games.

{{{except}}} This is available in all other games except this one.
Note.pngNote:Works without {{{game}}}.
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}}
func_monitor {{{dx}}} is a {{{semi-internal}}} brush entity {{{for the shader}}} available in all Source Source games except {{Game icon}} is deprecated. Use {{Software}} instead..
{{{since}}}

This is available since this game.

Note.pngNote:Works without {{{game}}}.
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all GoldSrc GoldSrc games since {{Game icon}} is deprecated. Use {{Software}} instead..
{{{name}}} The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this."
{{this is a|point entity|name=info_player_start}}
info_player_start {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all Source Source games.
{{{this}}} If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified.
{{this is a|point entity|this=false}}
{{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all Source Source games.
{{{series}}} The series that the subject is available in.
{{this is a|brush entity|series=Counter-Strike}}
This {{{dx}}} is a {{{semi-internal}}} brush entity {{{for the shader}}} available in Template:Series icon.
{{{game}}}

The game that the subject is available in.

Note.pngNote:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|path entity|game=Team Fortress 2}}
This {{{dx}}} is a {{{semi-internal}}} path entity {{{for the shader}}} available in {{Game icon}} is deprecated. Use {{Software}} instead.

, {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead.

, and {{Game icon}} is deprecated. Use {{Software}} instead..
{{{notitlechange}}} You can prevent title-changing from the template by using this parameter. Used in the /doc page.
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all GoldSrc GoldSrc games since {{Game icon}} is deprecated. Use {{Software}} instead..
{{{internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|internal=1}}
This {{{dx}}} is a {{{semi-internal}}}internal entity {{{for the shader}}} available in all Source Source games.
{{{semi-internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|semi-internal=1}}
This {{{dx}}} is a {{{semi-internal}}} entity {{{for the shader}}} available in all Source Source games.
{{{cut}}} If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page.
{{this is a|cut=1|internal=1|entity}}
This {{{dx}}} is a cut {{{semi-internal}}}internal entity {{{for the shader}}} available in all Source Source games.
{{{sprite}}}

The icon of the entity:

  • If 1 is specified, the template will find the entity icon file based on the entity name (parameter {{{1}}}). (Follow the format of [[File:<entity name>.png]] to find)
  • If it is a custom value, the template will find the entity icon file according to the specified value.
    Note.pngNote:File suffix name is required!
{{this is a|point entity|name=logic_script|sprite=1}}
Logic script.png
logic_script {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all Source Source games.
{{{icon}}}

Make the game icon appear left-aligned.

  • If 1is specified, the template will use {{{game}}} instead.
  • If it is a custom value, you need to enter the full name of the game. (Case sensitive)
  • If 0 is specified or the parameter is unused, the icon will appears in the text. (See the examples above.)
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}}
{{Game icon}} is deprecated. Use {{Software}} instead.  info_survivor_position {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in Template:Series icon.
{{{name1}}} ~ {{{name5}}}

If the entity name is similar to another entity and functions the same, like terrorist_team_intro and counterterrorist_team_intro, use these parameters.

Note.pngNote:Once you have used the {{{name1}}}, the style of the template will be changed. The {{{name}}} is necessary for displaying the first name.
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}}
terrorist_team_intro {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in {{Game icon}} is deprecated. Use {{Software}} instead.

, {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead.

, and {{Game icon}} is deprecated. Use {{Software}} instead..
{{{game1}}} ~ {{{game5}}}

If this is available in multiple games, use these parameters to describe.

Note.pngNote:Once you have used the {{{game1}}}, the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.
Note.pngNote:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2|game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}}
This {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in {{Game icon}} is deprecated. Use {{Software}} instead.

, {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead. , {{Game icon}} is deprecated. Use {{Software}} instead.

, and {{Game icon}} is deprecated. Use {{Software}} instead..
{{{nocat}}} Don't place any categories.
{{this is a|point entity|name=info_player_start|nocat=1}}
N/A
{{{no-non-int}}} Don't place it in Category:Non-internal {{{in|}}} entities.
{{this is a|point entity|name=info_player_start|no-non-int=1}}
N/A
{{{except-multi}}}

Similar to {{{except}}}, but can specify multiple games simultaneously.

Note.pngNote:Unsupport placing categories.
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}}
1 {{{dx}}} is a {{{semi-internal}}} point entity {{{for the shader}}} available in all Source Source games except Left 4 DeadHalf-Life 2Counter-Strike: Global Offensive.

Components

This template uses components to simplify working with repetitive code. Below is a list of all components included in the template.