Func brush: Difference between revisions
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Important:This is a preserved entity in 



.
If the game has round restart mechanics this entity may not behave as expected:
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
(-preserved ent game icons) |
(-cleanup, removed false bug) |
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{{PreservedEnt|func_brush}} | {{PreservedEnt|func_brush}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Solidity|intn=Solidity|choices|Used to control the solidity/collision of these brushes. | {{KV|Solidity|intn=Solidity|choices|Used to control the solidity/collision of these brushes. | ||
:*0: Toggle - The solidity can be toggled together with its visibility. | :*0: Toggle - The solidity can be toggled together with its visibility. | ||
Line 21: | Line 20: | ||
{{KV|Invert NPC class exclusion|intn=invert_exclusion|bool|If set, then the excluded NPC class will consider this brush solid, and all ''other'' NPC classes will consider it non-solid.}} | {{KV|Invert NPC class exclusion|intn=invert_exclusion|bool|If set, then the excluded NPC class will consider this brush solid, and all ''other'' NPC classes will consider it non-solid.}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
:{{tip|If '''Solidity''' is ''Toggle'', disabling will also make the entity non-solid.}} | :{{tip|If '''Solidity''' is ''Toggle'', disabling will also make the entity non-solid.}} | ||
{{KV visiblebrush|l4d=1}} | {{KV visiblebrush|l4d=1}} | ||
==Flags== | ==Flags== | ||
Line 36: | Line 32: | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I visiblebrush|portal2=1}} | {{I visiblebrush|portal2=1}} | ||
== | == See Also == | ||
{{ | * {{ent|func_illusionary}} | ||
* {{ent|func_wall_toggle}} | |||
* {{ent|func_wall}} |
Revision as of 21:14, 9 February 2024

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CFuncBrush |
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func_brush
is an e2 available in all Source games. It's a generic brush entity with various features.
It combines the functions of func_wall, func_illusionary and func_wall_toggle from Goldsource. The older entities can still be used, for an insignificant amount of memory saved.






If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Solidity (Solidity) <choices>
- Used to control the solidity/collision of these brushes.
- 0: Toggle - The solidity can be toggled together with its visibility.
- 1: Never Solid
- 2: Always Solid
- Solid BSP (solidbsp) <boolean>
- Set this to BSP if the player seems to rotate oddly relative to the surface.
- NPC class excluded from collisions (excludednpc) <classname>
- If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- Invert NPC class exclusion (invert_exclusion) <boolean>
- If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input). Tip:If Solidity is Toggle, disabling will also make the entity non-solid.

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Flags
- Ignore player +USE - Entity will ignore all Use inputs, including ones from the player. : [2]
Inputs
- SetExcluded
- Change the NPC class that does not collide with the brush.
- SetInvert
- Whether to reverse the NPC class exclusion rule.
- Toggle !FGD
- Toggles the enabled state of the entity
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place