Cs team manager: Difference between revisions

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(-preserved ent)
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{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{PreservedEnt|cs_team_manager}}
{{warning|Killing this entity crashes the game.}}
{{warning|Killing this entity crashes the game.}}



Revision as of 02:59, 9 February 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

cs_team_manager is an e0 available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Left 4 Dead Left 4 Dead, and Left 4 Dead 2 Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also