Logic script: Difference between revisions
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[[File:Logic_script_src2.png|left|Source 2 editor sprite]] | [[File:Logic_script_src2.png|left|Source 2 editor sprite]] | ||
{{this is a|e0|name=logic_script|since=Left 4 Dead 2}} It is also available in {{tf2|4}} and it is the container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. | {{this is a|e0|name=logic_script|since=Left 4 Dead 2}} It is also available in {{tf2|4}} and {{mapbase|4}} and it is the container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. | ||
{{clr}} | {{clr}} | ||
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* [https://web.archive.org/web/20170524163422/http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)] | * [https://web.archive.org/web/20170524163422/http://forums.steampowered.com/forums/showthread.php?t=1238461 It's the vscript'ing documentation FAQ! (Steam Forums)] | ||
* [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script | * [http://leeland.stores.yahoo.net/l4d2-scripting.html Scripting for Left 4 Dead 2 (Leeland.net)] - Example uses of logic_script | ||
[[Category:Mapbase Entities]] |
Revision as of 09:22, 18 March 2024
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CLogicScript |
logic_script
is an e0 available in all Source games since
Left 4 Dead 2. It is also available in
Team Fortress 2 and
Mapbase and it is the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- start ([todo internal name (i)])
- Group00 ([todo internal name (i)]) <targetname>
- EntityGroup[0]
- vscripts ([todo internal name (i)]) <scriptlist> (in all games since
)
- Entity Scripts
- thinkfunction ([todo internal name (i)]) <string> (in all games since
)
- Think function
- end ([todo internal name (i)])
Inputs
- RunScriptFile <script > (in all games since
) (also in
)
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode <string > (in all games since
) (also in
)
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
- CallScriptFunction <string > (in all games since
) (also in
) !FGD
- Calls a VScript function defined in the scope of the receiving entity.
- TerminateScriptScope (only in
) !FGD
- Destroys the script scope of the receving entity.
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script