Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{ModernNote| → {{note|) |
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{{CD|CPointEntity|file1=subs.cpp}} | {{CD|CPointEntity|file1=subs.cpp}} | ||
{{This is a|point|name=info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | {{This is a|point|name=info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | ||
{{ | {{note|In multiplayer games, this entity is usually unused. See below for other player spawn entities.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 00:39, 4 January 2024
info_player_start | |
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Type | Point entity |
Engine | ![]() ![]() ![]() |
Availability | In all games |
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CPointEntity |
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info_player_start
is a point available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).

Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist) : [1]