Category:Black Mesa level design: Difference between revisions
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* [[info_player_deathmatch]] | * [[info_player_deathmatch]] | ||
* [[info_player_start]] | * [[info_player_start]] | ||
* [[item_healthcharger]] | |||
* [[item_suitcharger]] | |||
* [[light_dynamic]] | * [[light_dynamic]] | ||
* [[npc_barnacle]] | * [[npc_barnacle]] | ||
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* [[npc_headcrab_fast]] | * [[npc_headcrab_fast]] | ||
* [[shadow_control]] | * [[shadow_control]] | ||
== Black Mesa Specific Entities == | == Black Mesa Specific Entities == | ||
* [[Env_lensflare]] | * [[Env_lensflare]] |
Revision as of 03:07, 25 December 2023
This category contains articles relating specifically to Level Design for Black Mesa (Source). Feel free to contribute your own ideas.
Getting startedDesignConstructing ElementsTutorials |
Black Mesa Entities
Black Mesa Specific Entities
Black Mesa Specific ShadersGame ModesExternal Links
Addition Information
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Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.