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{{lang|VertexLitGeneric}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|VertexLitGeneric}}{{this is a|name=VertexLitGeneric|s1}} It is the shader most commonly used to render [[models|models]], and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.
{{Format|type=s1|VertexLitGeneric}} It is the shader most commonly used to render [[models|models]], and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.


== Supported Parameters ==
== Supported Parameters ==

Revision as of 13:38, 4 January 2024

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VertexLitGeneric is a s1 available in all Source Source games. It is the shader most commonly used to render models, and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.

Supported Parameters

Basics

$basetexture $detail $decaltexture

Adjustment

$color2 $basetexturetransform $allowdiffusemodulation $seperatedetailuvs $desaturatewithbasealpha $notint

Transparency

VertexLitGeneric support a few different methods for transparency, each for different purposes $alpha $alphatest $nocull $translucent $additive $distancealpha

Lighting

$bumpmap $lightwarptexture $halflambert $selfillum $emissiveblendenabled $lightmap

Reflection

$envmap $phong $rimlight

Effect

$compress $stretch $flesh $treeSway

Technical Workarounds

$flashlightnolambert $lowqualityflashlightshadows $allowfencerenderstatehack $disablecsmlookup

Cloak

VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2 Team Fortress 2 . Combine it with a sine wave proxy for the full effect.

$cloakpassenabled $cloakfactor $cloakcolortint $refractamount

Caveats

Mapbase

Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric.

See also