VertexLitGeneric: Difference between revisions
mNo edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang|VertexLitGeneric}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|VertexLitGeneric}}{{this is a|name=VertexLitGeneric|s1}} It is the shader most commonly used to render [[models|models]], and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs. | ||
{{ | |||
== Supported Parameters == | == Supported Parameters == |
Revision as of 13:38, 4 January 2024
VertexLitGeneric
is a s1 available in all Source games. It is the shader most commonly used to render models, and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.
Supported Parameters
Basics
$basetexture
$detail
$decaltexture
Adjustment
$color2
$basetexturetransform
$allowdiffusemodulation
$seperatedetailuvs
$desaturatewithbasealpha
$notint
Transparency
VertexLitGeneric support a few different methods for transparency, each for different purposes
$alpha
$alphatest
$nocull
$translucent
$additive
$distancealpha
Lighting
$bumpmap
$lightwarptexture
$halflambert
$selfillum
$emissiveblendenabled
$lightmap
Reflection
Effect
$compress
$stretch
$flesh
$treeSway
Technical Workarounds
$flashlightnolambert
$lowqualityflashlightshadows
$allowfencerenderstatehack
$disablecsmlookup
Cloak
VertexLitGeneric
natively supports the Spy cloak effect from Team Fortress 2 . Combine it with a sine wave proxy for the full effect.
$cloakpassenabled
$cloakfactor
$cloakcolortint
$refractamount
Caveats
Mapbase
Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric
.
See also
- Materials for models
- EyeRefract, the shader for modeled eyes.
- Teeth, the shader for modeled teeth.