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| '''VScript''', introduced  | '''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | ||
| * [[Squirrel]] | * [[Squirrel]] | ||
Revision as of 03:23, 8 May 2023
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the Template:Game link, the following scripting languages are supported or could be in the near future:
 Source 2 engine and external scripts. According to the Template:Game link, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See Also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)










































