Ja/SDK Docs: Difference between revisions

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[[Category:Entry pages:ja]]
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<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};">
<caption>[[File:Source-logo.png|400px|link=]]
<caption>[[File:Source-logo.png|400px|link=|Source]]
<p style="margin:10px 0 10px;font-size:14px">[[SDK Installation|Downloading and Installing the Source SDK]]&ensp;·&ensp;[[Source SDK FAQ|Source SDK FAQ日本語版]]&ensp;·&ensp;[[Source SDK Release Notes|Source SDK Release Notes]]</p></caption>
<p style="margin:10px 0 10px;font-size:14px;">[[SDK Installation:ja|Downloading and Installing the Source SDK]]&ensp;·&ensp;[[Source SDK FAQ:ja|Source SDK FAQ日本語版]]&ensp;·&ensp;[[Source SDK Release Notes:ja|Source SDK Release Notes]]</p></caption>


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<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:ja|Modding]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px">'''[[:category:Modding|Modding]]'''</td>
<td style="text-align:center;{{border-radius|0 8px 0 0}};">Creating, organizing and releasing your [[Source:ja|<span style=color:#E1E0DF>Source</span>]] project.</td></tr>
<td style="text-align:center;border-radius:0 8px 0 0">Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:ja|Level Design]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td>
<td style="text-align:center;">[[Map (level design):ja|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together.</td></tr>
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:ja|Programming]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programming]]'''</td>
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:ja|Scripting]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:ja|<span style=color:#E1E0DF>entities</span>]].</td></tr>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:ja|Modeling]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modeling]]'''</td>
<td style="text-align:center;">[[Model:ja|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:ja|Materials]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materials]]'''</td>
<td style="text-align:center;">[[Texture:ja|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:ja|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:ja|<span style=color:#E1E0DF>materials</span>]].</td></tr>
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material|<span style=color:#E1E0DF>materials</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:ja|Sounds]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Sounds]]'''</td>
<td style="text-align:center;">Quality [[Sound and Music:ja|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td></tr>
<td style="text-align:center;">Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:ja|Particles]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:ja|<span style=color:#E1E0DF>particles</span>]].</td></tr>
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:ja|Artificial Intelligence]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:jp|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:jp|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:ja|Choreography]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreography]]'''</td>
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation:ja|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr>
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:ja|Filmmaker]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>
<td style="text-align:center;">Create movies inside the [[Source:jp|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
<td style="text-align:center;">Create movies inside the [[Source:jp|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:ja|Tutorials]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td>
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:ja|Technical]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technical]]'''</td>
<td style="text-align:center;">In-depth discussion of [[Source:jp|<span style=color:#E1E0DF>Source's</span>]] features.</td></tr>
<td style="text-align:center;">In-depth discussion of [[Source:jp|<span style=color:#E1E0DF>Source's</span>]] features.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:ja|Glossary]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossary]]'''</td>
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:ja|Official Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td>
<td style="text-align:center;">Official tools made by [[Valve:jp|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
<td style="text-align:center;">Official tools made by [[Valve:jp|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:ja|Third-Party Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Third-Party Tools]]'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
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<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:ja|I/O System]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:ja|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
<td style="text-align:center;border-radius:0 0 8px 0">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>

Revision as of 23:46, 15 May 2023

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Source-logo.png

Downloading and Installing the Source SDK · Source SDK FAQ日本語版 · Source SDK Release Notes

Modding Creating, organizing and releasing your Source project.
Level Design Maps are the 3D worlds where everything comes together.
Programming A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modeling Models are the detailed 3D objects that appear in the game world.
Materials Textures and shaders are combined in Source to create materials.
Sounds Quality audio adds a fourth dimension to your world.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Tutorials Step-by-step guides on a variety of topics.
Technical In-depth discussion of Source's features.
Glossary Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Third-Party Tools Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.